Be Aware of the Makefile Effect(blog.yossarian.net)
blog.yossarian.net
Be Aware of the Makefile Effect
https://blog.yossarian.net/2025/01/10/Be-aware-of-the-Makefile-effect
342 comments
I have an alternate theory: about 10% of developers can actually start something from scratch because they truly understand how things work (not that they always do it, but they could if needed). Another 40% can get the daily job done by copying and pasting code from local sources, Stack Overflow, GitHub, or an LLM—while kinda knowing what’s going on. That leaves 50% who don’t really know much beyond a few LeetCode puzzles and have no real grasp of what they’re copying and pasting.
Given that distribution, I’d guess that well over 50% of Makefiles are just random chunks of copied and pasted code that kinda work. If they’re lifted from something that already works, job done—next ticket.
I’m not blaming the tools themselves. Makefiles are well-known and not too verbose for smaller projects. They can be a bad choice for a 10,000-file monster—though I’ve seen some cleanly written Makefiles even for huge projects. Personally, it wouldn’t be my first choice. That said, I like Makefiles and have been using them on and off for at least 30 years.
Given that distribution, I’d guess that well over 50% of Makefiles are just random chunks of copied and pasted code that kinda work. If they’re lifted from something that already works, job done—next ticket.
I’m not blaming the tools themselves. Makefiles are well-known and not too verbose for smaller projects. They can be a bad choice for a 10,000-file monster—though I’ve seen some cleanly written Makefiles even for huge projects. Personally, it wouldn’t be my first choice. That said, I like Makefiles and have been using them on and off for at least 30 years.
At my work I've noticed another contributing factor: tools/systems that devs need to interact with at some point, but otherwise provide little perceived value to learn day-to-day.
Example is build system and CI configuration. We absolutely need these but devs don't think they should be expected to deal with them day to day. CI is perceived as a system that should be "set and forget", like yeah we need it but really I have to learn all this just to build the app? Devs expect it to "just work" and if there are complexities then another team (AKA my role) deals with that. As a result, any time devs interact with the system, there's a high motivation to copy from the last working setup and move on with their day to the "real" work.
The best solution I see is meet the devs halfway. Provide them with tooling that is appropriate simple/complex for the task, provide documentation, minimise belief in "magic". Tools like Make kinda fail here because they are too complex and black-box-like.
Example is build system and CI configuration. We absolutely need these but devs don't think they should be expected to deal with them day to day. CI is perceived as a system that should be "set and forget", like yeah we need it but really I have to learn all this just to build the app? Devs expect it to "just work" and if there are complexities then another team (AKA my role) deals with that. As a result, any time devs interact with the system, there's a high motivation to copy from the last working setup and move on with their day to the "real" work.
The best solution I see is meet the devs halfway. Provide them with tooling that is appropriate simple/complex for the task, provide documentation, minimise belief in "magic". Tools like Make kinda fail here because they are too complex and black-box-like.
Make and Makefiles are incredibly simple when they are not autogenerated by autoconf. If they are generated by autoconf, don’t modify them, they are a build artifact. But also, ditch autoconf if you can.
In the broader sense: yes this effect is very real. You can fall to it or you can exploit it. How I exploit it: write a bit of code (or copy/paste it from somewhere). Use it in a project. Refine as needed. When starting the next project, copy that bit of code in. Modify for the second project. See if changes can be backported to the original project. Once both are running and are in sync, extract the bit of code and make it into a library. Sometimes this takes more projects to distill the thing into what a library should be. In the best case, open source the library so others can use it.
In the broader sense: yes this effect is very real. You can fall to it or you can exploit it. How I exploit it: write a bit of code (or copy/paste it from somewhere). Use it in a project. Refine as needed. When starting the next project, copy that bit of code in. Modify for the second project. See if changes can be backported to the original project. Once both are running and are in sync, extract the bit of code and make it into a library. Sometimes this takes more projects to distill the thing into what a library should be. In the best case, open source the library so others can use it.
I think Makefile is maybe the wrong analogy - the problem with most people and makefiles is they write so few of them, the general idea of what make does is at hand, but the muscle memory of how to do it from scratch is not.
But, point taken - I've seen so much code copy-pasta'd from the web, there will be like a bunch of dead stuff in it that's actually not used. A good practice here is to keep deleting stuff until you break it, then put whatever that was back... And delete as much as possible - certainly everything you're not using at the moment.
But, point taken - I've seen so much code copy-pasta'd from the web, there will be like a bunch of dead stuff in it that's actually not used. A good practice here is to keep deleting stuff until you break it, then put whatever that was back... And delete as much as possible - certainly everything you're not using at the moment.
The best term for this is Cargo Cult Development. Cargo Cults arose in the Pacific during World War II, where native islanders would see miraculous planes bringing food, alcohol and goods to the islands and then vanishing into the blue. The islanders copied what they saw the soldiers doing, praying that their bamboo planes and coconut gadgets would impress the gods and restart the flow of cargo to the area.
The issue of course is the islanders did not understand the science behind planes, Wallis talkies, guns, etc.
Likewise, cargo cult devs see what is possible, but do not understand first principles, so they mimic what they see their high priests of technology doing, hoping they can copy their success.
Hence the practice of copying, pasting, trying, fiddling, googling, tugging, pulling and tweaking hoping that this time it will be just right enough to kind of work. Badly, and only with certain data on a Tuesday evening.
The issue of course is the islanders did not understand the science behind planes, Wallis talkies, guns, etc.
Likewise, cargo cult devs see what is possible, but do not understand first principles, so they mimic what they see their high priests of technology doing, hoping they can copy their success.
Hence the practice of copying, pasting, trying, fiddling, googling, tugging, pulling and tweaking hoping that this time it will be just right enough to kind of work. Badly, and only with certain data on a Tuesday evening.
Another factor is frequency of use. I use LaTeX to do big write-ups on the order of once per year or less. LaTeX at the level I use it is not a hard tool, but I generally start a new document by copy-pasting a previous document because there is a lot of detail about how to use it that I'm never going to remember given that I only use it for a few weeks once a year.
This is “Copy-Pasta Driven Development” [0] and it’s not even related to makefiles. It’s related to the entire industry copying code from here to there without even knowing what they are copying.
TBH I think copilot has made this even worse, as we are blindly accepting chucks of code into our code bases.
[0] https://andrew.grahamyooll.com/blog/copy-pasta-driven-develo...
TBH I think copilot has made this even worse, as we are blindly accepting chucks of code into our code bases.
[0] https://andrew.grahamyooll.com/blog/copy-pasta-driven-develo...
If I had a nickel for every time I have seen a Makefile straight up copied from other projects and modified to "work" while leaving completely unrelated unnecessary build steps and targets in place.
It's a major pet peeve of mine.
It's a major pet peeve of mine.
There are certainly a lot of tools that are more complicated than necessary, but Make as a tool isn’t a good example of that, IMO. With modern tooling, more often than not the complexity problem is compounded by insufficient documentation, the existing documentation being predominantly cookbook-style and not explaining the conceptual models needed to reason about how the tool works, nor providing a detailed and precise enough specification of the tool. That isn’t the case for Make, which is well-documented and not difficult to get a good grasp on, if one only takes the time to actually read the documentation.
The cookbook orientation mentioned above in turn leads to a culture that underemphasizes the importance of learning and understanding the tools that one is using, and of having thorough documentation that facilitates that. Or maybe the direction of causation is the other way around. In any case, I see the problem more in too little time being spent in creating comprehensive and up-to-date documentation on tooling (and designing the tooling to be amenable to that in the first place), and in too little resources being allocated to teaching and learning the necessary tooling.
The cookbook orientation mentioned above in turn leads to a culture that underemphasizes the importance of learning and understanding the tools that one is using, and of having thorough documentation that facilitates that. Or maybe the direction of causation is the other way around. In any case, I see the problem more in too little time being spent in creating comprehensive and up-to-date documentation on tooling (and designing the tooling to be amenable to that in the first place), and in too little resources being allocated to teaching and learning the necessary tooling.
I wouldn't say this is necessarily a bad thing. I wrote my first version of a Makefile with automatic dependencies and out-of-tree builds 10+ years ago and I have been copying and improving it since. I do try to remove unneeded stuff when possible.
The advantage is that one can go in and modify any aspect of build process easily, provided one takes care to remove cruft so that the Makefile does not become huge. This is very important for embedded projects. For me, the advantages have surpassed the drawbacks (which I admit are quite a few).
You could, in theory, abstract much of this common functionality away in a library (whether for Make or any other software), however properly encapsulating the functionality is additional work, and Make does not have great built-in support for modularization.
In this sense I would not say Make is overly complex but rather the opposite, too simple. Imagine how it would be if in C global variables were visible across translation units. So, in a way, the "Makefile effect" is in part due to the nature of the problem being solved and part due to limitations in Make.
The advantage is that one can go in and modify any aspect of build process easily, provided one takes care to remove cruft so that the Makefile does not become huge. This is very important for embedded projects. For me, the advantages have surpassed the drawbacks (which I admit are quite a few).
You could, in theory, abstract much of this common functionality away in a library (whether for Make or any other software), however properly encapsulating the functionality is additional work, and Make does not have great built-in support for modularization.
In this sense I would not say Make is overly complex but rather the opposite, too simple. Imagine how it would be if in C global variables were visible across translation units. So, in a way, the "Makefile effect" is in part due to the nature of the problem being solved and part due to limitations in Make.
Is not this a very generic phenomenon? I would argue it applies broadly. For example budgeting, you usually start from last year's budget and tweak that, rather than start from scratch. Or when you write an application letter, or a ServiceNow ticket, or whatever. Now I regret that I have brought in ServiceNow in the discussion, it kills the good mood....
I have observed the Makefile effect many times for LaTeX documents. Most researchers I worked with had a LaTeX file full of macros that they have been carrying from project to project for years. These were often inherited from more senior researchers, and were hammered into heavily-modified forks of article templates used in their field or thesis templates used at their institution.
I have made conscious effort in the past to never copy/paste the initial fleshing-out of a Makefile or a PHP class, or HTML boilerplate, or whatever. Like, for years I stuck to that. Then I stopped making that effort because there is no upside. Or rather, there is no downside to copy+paste+modify. It's faster and you save your brain power for things that actually matter.
> However, the occurrence of the Makefile effect in a simple application suggests that the tool is too complicated for that application.
I interpret it in a bit of different way.
Makefile is relatively simple and unopinionated like a brick. Also makefile defines/reflects project’s structure.
From simple blocks one can build any shape one want. Total freedom.
Problem is, make doesn’t impose best practice and doesn’t steer you clear of common pitfalls of project structuring and building and publishing.
One example for illustration: Out of source builds is rather good idea, but not imposed by make.
So makefile is not enough, one needs all the life-lessons of using make, so inherited makefiles are better than written from scratch.
I interpret it in a bit of different way.
Makefile is relatively simple and unopinionated like a brick. Also makefile defines/reflects project’s structure.
From simple blocks one can build any shape one want. Total freedom.
Problem is, make doesn’t impose best practice and doesn’t steer you clear of common pitfalls of project structuring and building and publishing.
One example for illustration: Out of source builds is rather good idea, but not imposed by make.
So makefile is not enough, one needs all the life-lessons of using make, so inherited makefiles are better than written from scratch.
I think LaTeX is the poster child of this. Nobody writes a LaTeX preamble from scratch, you always copy your previous document and tweak it.
Okey but to me, copying - pasting working code (even with sone extra unused bits) really looks no more different than inheriting a library - provided base class, and then extending it to one's needs.
That's literally the basis of all software. There is no need to invent "a Makefile effect/syndrome"
Yes that's an indication that a code sharing mechanism is needed but not implemented. Copying pasting solves that. You don't expect people to rewrite http client for every project which interacts with APIs, so you?
That's literally the basis of all software. There is no need to invent "a Makefile effect/syndrome"
Yes that's an indication that a code sharing mechanism is needed but not implemented. Copying pasting solves that. You don't expect people to rewrite http client for every project which interacts with APIs, so you?
> the tool (or system) is too complicated (or annoying) to use from scratch.
Or boring: some systems require boilerplate with no added value. It's normal to copy & paste from previous works.
Makefiles are a good example. Every makefile author must write their own functionally identical "clean" target. Shouldn't there be an implicit default?
C is not immune, either. How many bits of interesting information do you spot in the following excerpt?
Or boring: some systems require boilerplate with no added value. It's normal to copy & paste from previous works.
Makefiles are a good example. Every makefile author must write their own functionally identical "clean" target. Shouldn't there be an implicit default?
C is not immune, either. How many bits of interesting information do you spot in the following excerpt?
#include <stdio.h>
int main(int argc, char **argv)
{
printf("Hello\n");
return 0;
}
The printf alone is the real payload, the rest conveys no information. (Suggestion for compiler authors: since the programs that include stdio.h outnumber those that don't, wouldn't it be saner for a compiler to automatically do it for us, and accept a flag to not do it in those rare cases where we want to deviate?)This also happens with tools you have to use but don’t get much payoff from—like internal tooling. At work, we have a shitty in-house feature flag service. It breaks all the time and is super finicky. Learning it properly doesn’t really help me, so I mostly copy and paste my way through it.
Another example is jq. I use it occasionally, and ChatGPT handles the syntax pretty well. For me, learning it properly just isn’t worth the time or effort.
Another example is jq. I use it occasionally, and ChatGPT handles the syntax pretty well. For me, learning it properly just isn’t worth the time or effort.
This only happens because people treat build code at a lower standard than app code. IMO you should treat all code with the same rigour. From build scripts to app code to test code.
Why write hacks in build tools when you wouldn’t do in your app code.
We build tool code with the same quality as the app code. That’s why most tooling we use are written in typescript: type safety, code reuse…
Why write hacks in build tools when you wouldn’t do in your app code.
We build tool code with the same quality as the app code. That’s why most tooling we use are written in typescript: type safety, code reuse…
Why do some tools have this problem, and others not?
I think it's convention over configuration. Makefile can do anything, so every project is different and needs different configurations, and everything must be configured. Which means that when I use a tool like that, it's sooo many decisions to make, that I just copy something that I know works.
If instead it was some sane defaults, it would be pretty apparent where it deviates. And instead of thinking of hundred things and which to choose, I either don't think about them, or think "do I have a reason to configure this instead of using defaults?"
I think it's convention over configuration. Makefile can do anything, so every project is different and needs different configurations, and everything must be configured. Which means that when I use a tool like that, it's sooo many decisions to make, that I just copy something that I know works.
If instead it was some sane defaults, it would be pretty apparent where it deviates. And instead of thinking of hundred things and which to choose, I either don't think about them, or think "do I have a reason to configure this instead of using defaults?"
Makefiles have an even more interesting issue: They lost their main purpose. In many, many projects that I've seen, they only consist of phony targets. No dependency tracking is used whatsoever.
How many Makefiles are there that just Wrap npm, pip, or some other tool like that? A Makefile is supposed to be the build system, not trigger it.
How many Makefiles are there that just Wrap npm, pip, or some other tool like that? A Makefile is supposed to be the build system, not trigger it.
calling this "Makefile" effect is a terrible disservice. one could as easily call it "PHP" effect, "YAML" effect, etc. pick whichever language you'd personally like to denigrate.
there is nothing that makes makefiles inherently more or less susceptible to this. if it's more common, it's because people don't want to take the time doing more solid engineering and clean design for something like a ci/cd config or a makefile, being viewed as ancillary or less important. and so they often don't want to learn the language, so monkey-see-monkey-do.
as sibling comments state, this is better called cargo cult or maybe copy-pasta. and i've seen it with any language c, c++, python, scripts, config files, anything. i even see it in chat gpt answers because it's regurgitating someone else copy pasta.
if it's a problem, it's a problem of discipline.
there is nothing that makes makefiles inherently more or less susceptible to this. if it's more common, it's because people don't want to take the time doing more solid engineering and clean design for something like a ci/cd config or a makefile, being viewed as ancillary or less important. and so they often don't want to learn the language, so monkey-see-monkey-do.
as sibling comments state, this is better called cargo cult or maybe copy-pasta. and i've seen it with any language c, c++, python, scripts, config files, anything. i even see it in chat gpt answers because it's regurgitating someone else copy pasta.
if it's a problem, it's a problem of discipline.
> Does it need syntax of its own? As a corollary: can it reuse familiar syntax or idioms from other tools/CLIs?
I’m with the author here 100%. Stop inventing new syntaxes and formats for things that don’t need it. It’s not clever, it’s a PITA when it doesn’t work as expected at 3:30 on a Friday.
I’m with the author here 100%. Stop inventing new syntaxes and formats for things that don’t need it. It’s not clever, it’s a PITA when it doesn’t work as expected at 3:30 on a Friday.
I see this effect in Java Maven pom.xml files. It's hard to get a straightforward answer on why each build step is needed, what each attribute means, what parts are optional or mandatory, etc. There seems to be a culture of copying these XML files and tweaking a few things without truly understanding what the whole file means. I briefly looked at Ant and Gradle, and their ecosystems don't look any better. The build configuration files seem to have too much unexplainable magic in them.
I guess this is an effect of declarative programming and layered abstractions. The declarative syntax and abstraction are an answer to code being repetitive and long and hard to follow, but this then creates its own issues by making it harder to reason (especially for beginners or occasional users) about what is actually going on. The price for learning how to get it right just becomes much higher with every layer of abstraction inbetween, because you always have to learn what's going on underneath the "cushions" anyway.
For me typical examples are Terraform configurations with their abstracted configuration syntax, which just mimicks some other configuration (e.g. AWS) and executes it in an environment where I don't necessarily have access to. Of course I'm not going to run endless experiments by reading documentation, assembling my own config and running it in painful slow CI pipelines until it works. I'll rather copy it from another project where it works and then go back to work on things that are actually relevant and specific for the business.
For me typical examples are Terraform configurations with their abstracted configuration syntax, which just mimicks some other configuration (e.g. AWS) and executes it in an environment where I don't necessarily have access to. Of course I'm not going to run endless experiments by reading documentation, assembling my own config and running it in painful slow CI pipelines until it works. I'll rather copy it from another project where it works and then go back to work on things that are actually relevant and specific for the business.
I end up doing the copy paste thing quite a lot with build tools, it was very common in Ant, Maven and then in Scala build tool. When your projects all have the same fundamental top level layout and you are doing the same actions over and over you solve the problem once then you copy and paste it and remove the bits that don't apply.
These types of tools there isn't much you do differently they don't give you much in the way of abstractions its just a list of actions which are very similar between projects. Since you typically with them are working in declarations rather than the usual programming primitives it often fundamentally falls down to "does my project need this build feature or not?".
These types of tools there isn't much you do differently they don't give you much in the way of abstractions its just a list of actions which are very similar between projects. Since you typically with them are working in declarations rather than the usual programming primitives it often fundamentally falls down to "does my project need this build feature or not?".
I always write my makefiles from scratch. At some point in the process, I will google “make automatic variables”, because they’re a pain to memorize.
Same with programming: You just copy some old code and modify it, if you have something lying around.
Same with frameworks (Angular, Spring Boot, ...). The tools even come with templates to generate new boilerplate for people who don't have existing ones somewhere.
Same with frameworks (Angular, Spring Boot, ...). The tools even come with templates to generate new boilerplate for people who don't have existing ones somewhere.
A better name for this might be the JCL effect, as even experienced mainframe sysprogs copypasta the JCL it takes to build their COBOL programs from a known-good example and then mutatis the mutandis, rather than attempt to build a mental model of how JCL works from the impenetrable documentation and write JCL de novo.
It's no big deal to me to write a small Makefile from scratch. My editor (Emacs) even knows to always use tabs when I hit TAB in a Makefile, removing the confusion of whether I inserted tabs (correct) or spaces (horribly incorrect) on the lines with the commands to build a particular target.
It's no big deal to me to write a small Makefile from scratch. My editor (Emacs) even knows to always use tabs when I hit TAB in a Makefile, removing the confusion of whether I inserted tabs (correct) or spaces (horribly incorrect) on the lines with the commands to build a particular target.
– John Gall (1975) Systemantics: How Systems Really Work and How They Fail
https://en.wikipedia.org/wiki/John_Gall_(author)#Gall's_law