Not sure if it would've gone to the front page of Hackernews with that title! I was also trying to make a little fun about the drama around Mythos/Fable: Even though Fable did this really well, to me it does not appear to be fundamentally different from other top models.
I also realized this, a quick Google search would’ve told me that this game has been made several times before, also way before I ever had this idea. Apparently it’s a pretty obvious game idea.
Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.
Maybe, but using state-of-the-art large language models to solve customer support queries with agentic can quickly use a lot of tokens. What I understood from the talk is that they used agents with limited responsibility and (assumption from me) smaller models, to the make sure the answers were quick, reliable and not too costly.
Oh wait, I just tested it on a higher speed (20) and I see what you mean. It's drawing over the existing Tetrominoes! I'm going to max the speed at 10.
The year is coming to an end, and looking back I had a lot of fun building quirky, fun, and insightful visualizations. Agentic coding agents have been hugely empowering for me. In 2024 it was “just” autocomplete on steroids. Now it feels more like conducting, directing the agents to go where I please. Often they’re impressive; sometimes they fail at the simplest tasks.
What worked particularly well here was a test-driven (TDD) approach. I asked Claude Code to focus only on the algorithm for selecting the next Tetromino (the Tetris blocks), starting with tests. After that, things went smoothly, though it still took many follow-up prompts (around 100) to reach the final result.
Ah thanks for this. The game above is lovely and it’s really similar to what I had in mind (I was also thinking of lemmings!). I see in the other comments below that this idea of mine has been created as a game a lot of times already. Seems like I’m not as original as I thought haha
Shepherd's Dog is a game I've wanted to create for a long time, but I never got the sheep flocking behaviour just right. The goal of the game is to herd all the sheep into the pen before nightfall. I've asked several models to create this game and I'm particularly impressed with what Claude 3.7 could do with a one-shot prompt.
Shepherd's Dog is a game I've wanted to create for a long time, but I never got the sheep flocking behaviour just right. The goal of the game is to herd all the sheep into the pen before nightfall. I've asked several models to create this game and I'm particularly impressed with what Claude 3.7 could do with a one-shot prompt.