I visit Yamagata every year. I love how in Japan each region has their own specialties, it makes it fun to travel within the country. It would be sad if the snow monsters disappear.
I usually visit in the summer. The mountains are incredibly verdant. I love riding my bike there. Just watch out for the heat at that time - bring plenty of Pocari Sweat!
You’re right but it was called Yakuza in the west for many years. I don’t know if they made the right decision or not renaming it but it is interesting to consider if it made an impact in one way or another on sales.
I agree with you. I want to play Alan Wake 2 on PC and since it is only sold on the Epic Store I will buy it there.
If it was on Steam I would have likely bought it on Steam. But it’s not. So in my case at least, this exclusive is effectively driving me to buy on the Epic Store.
I find it sort of funny that many (not all) complaints about the Epic Store are the same things gamers complained about when Steam was released 20 years ago.
Considering how similar Bloodborne is to other From Software games I assumed it was developed 100% at From with Sony as the publisher. But I have no idea what the reality is. Did Japan Studio do development work on the game too? If so, I’d be curious to know how they split up the development work between teams.
I don’t understand the distinction. You can sell a game on your own website today without using any of these technologies if you want to avoid walled gardens.
I agree - when trying to watch something next to a sleeping partner even 1 step above muted is too loud. Annoying. I often watch Netflix muted and read subtitles because of this. I guess I need headphones.
But I do really think a volume one half of the current lowest would be useful for me.
Not the original poster but I’m going to seriously consider this. I’m at my wits end with a male cat who habitually meows at 2 am and 5 am point blank in front of my face.
Hi all - I'm Mark Cooke, the CEO of Shiny Shoe, the creators of Monster Train. We released on May 21 and have been in the global top seller list on Steam since. The game currently has a user rating of "overwhelmingly positive", the highest possible rating on Steam.
I've been a reader of HN for years and I've seen some members of this community mention it in Tweets that they are addicted to the game so I figured I'd post it here and see if there is any interest/questions.
Regarding suggestions for alternatives to Jenkins I’m curious if anyone has any for game dev use cases.
We use Jenkins now and build for PCs, consoles, and mobile. Almost all of our builds must be on Windows. Some builds require GPUs. Builds require things like specific versions of Unity, Unreal, or a console SDK. Many builds result in build artifacts in the multiple gigabytes which we then want to efficiently copy to e.g. a QA person’s console dev kit on our local network.
For all these reasons we’ve setup our own Jenkins deployment onsite at our office on bare metal. But I’m curious if any of the newer services or technologies might be useful for us.
One anecdote - I moved to Japan 12 years ago when I was 26 to work as an engineer in a game company. I stayed for two years. Like anywhere there were pros and cons but overall it was a fantastic life experience that I’m very glad I did.