For context, I recently completed a game on a team of 4 devs who were all relatively new to ECS for the last bevy game jam [1]
Initially, we struggled a bit with how much ceremony there seemed to be to make simple stuff like movement work within the paradigm of an ECS (entity component system) engine.
But by the end of the week I think i can safely speak for all of us when i say we came away impressed by how organized everything was - despite everyone working on different pieces at a frantic pace for a week.
One concrete example is a last minute addition of little text dialog popups over various entities in response to different events : enemy sighting a player, player respawning, reaching an objective, etc. This ended up being trivial once the system for picking which line to say was in place, largely thanks to ecs and bevy’s event system.
Now i wouldn’t want to go back to the gameObject / update function way of structuring things ecs and bevy actually really shine once you do cross a certain threshold of size/complexity - especially with multiple people working simultaneously.
That said i do agree with you on the generalized physics engine point - we decided early on that was overkill and we could write our own collision and movement much faster, with better game feel to boot.
This was a really cool deep dive into various optimizations that apply specifically to voxel-based games.
I especially enjoyed how the author packed progressively more information into the bits of a single integer using some clever tricks, and it stayed approachable the whole time even for those who don’t do a lot of low level bitwise optimizations in their day to day (me)
Re: [1] - I was interested in how this worked so I read the article, here's a quote:
"The 55-year-old electrical troubleshooter ignored his financial planner's advice, keeping 100 percent of his 401(k) money invested in Enron stock. He purchased more Enron shares with his savings and annual bonus"
"In addition to contributing the maximum 15 percent to their 401(k) funds, the Stevenses were buying $600 a month in Enron stock. Cathie Stevens, who had been so poor as a teenager that she picked strawberries for clothing money, even flipped her annual bonus money back into the purchase of Enron options."
Not sure who you're really blaming for people "retiring with nothing" if they put all their eggs in one basket like that, against experts' advice.
If it's your job to eat a frog, it's best to do it first thing in the morning. And If it's your job to eat two frogs, it's best to eat the biggest one first.
Surprised nobody has mentioned org-mode yet. It does everything shown in the video: collapse/expand nodes, focus on subtrees, ability to highlight across rows/nodes, etc.
That said, the fluid animations in Bike look great, and the video was very slick! Nice work.
Narrator:
A new car built by my company leaves somewhere traveling at 60 mph. The rear differential locks up. The car crashes and burns with everyone trapped inside. Now, should we initiate a recall? Take the number of vehicles in the field, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a recall, we don't do one.
Business woman on plane:
Are there a lot of these kinds of accidents?
Narrator:
You wouldn't believe.
Business woman on plane:
Which car company do you work for?
In this example, isn't the problem that you're declaring column A as an 'int' type when what you really wanted was a string? Column B would be the "correct" one for your use case I'd think, unless you also need numeric sorting behavior.
Is there a type in e.g. Postgresql that would let you store '000123', give you numeric sorting (000123 > 1), and still return the leading zero characters? AFAIK that doesn't exist but I'm not that familiar with DB types.
Draw.io [1] (now diagrams.net I guess?) lets you export a .png file with the diagram embedded in the image. So you don't need to keep the original file, and even an old image from a wiki can be opened up and edited by anybody on the team without having to get the "diagram file" from the original author.
Granted, I don't think it does collaboration so that may be a dealbreaker for you
This is great! Can't wait for the follow-up studies. If anyone's in Seattle, there's a group there trying to make Approval Voting happen for city elections: http://seattleapproves.org/