You probably liked the reboot because it is aims for the lowest common denominator( as most AAA games today do ). It is made to be really easy to play, since the obligation to keep the player playing, takes priority over gameplay.
The goal is to prevent player getting stuck by Any Means Necessary; keep them always occupied so they don't get frustrated and quit. For example:
You always now where to go thanks to the always present directions and the minimap, quick-time events replace sequences where skill mattered, there is a tutorial for everything, treasures and trinkets keep players, who have hoarder inclinations, occupied.
The original has None of Those. You were presented with a level and that was the obstacle. The satisfaction was deeper, you felt good because you actually had to suffer and persevere and choose to not quit. When you finally you solved the level you really accomplished something.
Engine sound is amazing. This is the first time I have heard tire screech in a race. I wonder why. :-)
The problems seems to be battery capacity. They have to switch cars. Since the racing is usually done on a closed circuit they could implement inductive charging in the future( and perhaps power-ups ). Who wouldn't want to watch that?
I think a general education in reasoning, criticism and logic, that would happen along with the typical primary/secondary courses( math, english ) would help not just in this case, but also in many other areas.
You probably liked the reboot because it is aims for the lowest common denominator( as most AAA games today do ). It is made to be really easy to play, since the obligation to keep the player playing, takes priority over gameplay.
The goal is to prevent player getting stuck by Any Means Necessary; keep them always occupied so they don't get frustrated and quit. For example:
You always now where to go thanks to the always present directions and the minimap, quick-time events replace sequences where skill mattered, there is a tutorial for everything, treasures and trinkets keep players, who have hoarder inclinations, occupied.
The original has None of Those. You were presented with a level and that was the obstacle. The satisfaction was deeper, you felt good because you actually had to suffer and persevere and choose to not quit. When you finally you solved the level you really accomplished something.