The IOS Development process is outdated and kind of crappy, but there are simple tacitly accepted solutions that fix virtually all of the issues. Specifically:
- Hockey App For Pre Public Distribution - Auto Updates, One Click Link Install (no need to join a google group)
- Enterprise account - no device ids, send the link to anyone
The dev cycle on mobile is slower, and more waterfall, but there is no excuse to not be iterating on anything more than 3-5 day cycles on either android or IOS.
The problem, and I speak from first hand experience here, is that its increasingly hard to make a successful consumer product that does not leverage these apis. They are accelerants, and if our primary goal is to find product market fit and take the market before anyone else, not using those accelerants can be quite detrimental.
My suspicion is that App Store rank doesn't necessarily translate into highly used app. Many of the highly ranked apps get there by buying downloads. There definitely is a ton of open data on app success out there, though spotting an app with an organically fast growth rate and high DAU is probably much harder without access to quality data.
Thanks for expanding this out, I jotted this out as a quick thought, without probably giving context to people who haven't been following the story over the last couple days.
If your gmail is slow there is a simple and effective solution. I've had gmail for years and actually pay for my google apps account. Like the author I assumed my growing mailbox size and filters were the reason for the increasing slowness. So I contacted support and after some investigation they noticed that I had tons of polling requests that were slowing down my account from connected apps (think greplin). They suggested I remove them. I was skeptical, but I did. Immediately gmail was BLAZING fast again. If your gmail or google apps is slow I highly recommend removing all connected apps ASAP:
Hey we were in the TechStars NYC class and in the TV show (Veri). I'm not going to spend a lot of time on this, but TechStars was the best thing to ever happen to us. We came in with a prototype and in three months had a product, traction, funding, and a great network of mentors to help us. We couldn't have done this without them. Regardless of how people feel about the idea of a TV show, I'm very grateful to TechStars for everything they've done and I think any TechStars CEO would say the same.
Your analysis is spot on, and our hypothesis is that if we can deliver a framework that makes online education much better, that there will be a variety of uses for it - everything from paid courses on SEO (in demand hi-tech skills), to free courses on fun things like "MacBeth in an hour" (launching later this week). Our plan right now is to implement an app store like model where educators can create courses for free, but if they want to charge for them, we get a % of the revenue.
We completely agree, and will probably change that in the future. We force signup now for 2 reasons: 1) Right now the most important thing for us is to establish product market fit. And the way we do that is by sending a survey after you take a course, and by seeing where you drop off - both require signup. 2) It lets us keep track of your state (so you can stop, start, come back), and allows you to participate in the exercise / notes, both key pieces of functionality in taking the course.
Yeah we pretty much just put that up there last minute because we couldn't use the term "Lean Startup" (which is a Registered Trademark of Eric Ries). We're talking to Eric about fixing that.
- Hockey App For Pre Public Distribution - Auto Updates, One Click Link Install (no need to join a google group) - Enterprise account - no device ids, send the link to anyone
The dev cycle on mobile is slower, and more waterfall, but there is no excuse to not be iterating on anything more than 3-5 day cycles on either android or IOS.