I find it amusing that people see a "start-up" as a goal.
The article refers to how these gents "...think they have a better way to build a start-up". The goal is to build a _profitable business_. One doesn't seek to build a startup; rather, the start-up phase in any business is hopefully short-lived. It's usually a painful time, full of uncertainty and lots of pressure. When the business succeeds -- yes, _then_ nostalgia for those early days is appropriate and well-placed.
So often, though, folks become enamored of the romanticized image of a Silicon Valley start-up scene. It's a Cargo Cult mentality. Fascinating.
The walls are closing in, for sure. Vendors, not just game makers, now trying to create a de-facto 'right' to monitor consumer's usage of their (and even other) wares. They know that users blithely click through EULAs which _should_ spark outrage in the consumer. But nobody reads them, everyone accepts them -- and a de facto expectation to be monitored is established.
I've waited for years for Consumer revolts...I've learned, sadly though, they don't happen.
Good for you (the submitter) for pointing this out, though.
The article refers to how these gents "...think they have a better way to build a start-up". The goal is to build a _profitable business_. One doesn't seek to build a startup; rather, the start-up phase in any business is hopefully short-lived. It's usually a painful time, full of uncertainty and lots of pressure. When the business succeeds -- yes, _then_ nostalgia for those early days is appropriate and well-placed.
So often, though, folks become enamored of the romanticized image of a Silicon Valley start-up scene. It's a Cargo Cult mentality. Fascinating.