Looks cool. You might wanna invest in having a proper tutorial that would play the actual cards onto the field and show them interacting. The wall of text with the rules is hard to parse, to be honest
AMDs are much better supported. There is life with NVIDIA GPUs too, I am on 4070Ti currently doing fine, but for new builds AMD is clearly a better choice with better drivers
While I find the issue at hand extremely annoying and in poor taste (and this is not news - this was known in advance) - the same applies to the blog. This annoying clickbaity SEO slop of a blog seems to exist only to advertise their consultation services.
Sure it does, just say you "established org-wide coding standards and drove adoption of automated linting tooling, reducing review friction and enforcing style consistency at scale" in your assessment.
You either catch and enforce it with a linter (e.g. https://golangci-lint.run/docs/linters/configuration/#revive) (in which case you don't need AI to tell you the current state, you just add the same config to all projects) or you don't enforce it (because everyone will forget unless it's automated)
I have 500+ games on GOG and 1000+ in Steam. I still do regular backups of GOG installers to a local hard drive with lgogdownloader, but at any given point in time I am likely to have somewhere around 30 games installed (some of which I play maybe once a month, some are just sitting there so that I don't forget to get around to them). A lot of those games have been released fairly recently and are still getting patches, and I want to have those patches, because it's fairly normal for games to release in a broken state. Given all that, having launchers is kind of a necessity (and playtime, achievements, cloud saves, wine prefix management and social features are a nice bonus to all that).
That's also one thing Galaxy gets right. You can turn off auto-updates and that won't stop you from playing the game (unlike with Steam, which will just replace your "play" button with "update"). They also support rolling back updates, but I never tried that and I'm not entirely sure if this works for every game, or if this is something a game developer has to actively support.