feistyio·12년 전·discussLooks like the author has since taken your advice although the thumbnails remain uncensored.
feistyio·12년 전·discussBrisbane, Australia | Remote | Full Time / ContractStack: Node.js, JavaScript/CoffeeScript, WebGLResume: https://gist.github.com/pyrotechnick/d2a0d8bb825300d204bdDemos: https://youtube.com/user/pyrotechnickContact: pyro [at] feisty [dot] ioI love pushing the envelope with JavaScript.
feistyio·12년 전·discussSEEKING WORK - Brisbane, Australia (Remote OK)Realtime JavaScript development.WebGL, WebSocket, WebRTC, Node.js, etc.Bachelor of Games and Interactive Entertainment.10+ years professional experience.JavaScript/CoffeeScript, HTML+CSS, C/C++http://github.com/feistyhttp://youtube.com/pyrotechnick
feistyio·13년 전·discussFun facts:Grasp is by the author of LiveScript[1].This was submitted by the author of CoffeeScript[2][1] https://github.com/gkz/LiveScript[2] https://github.com/jashkenas/CoffeeScript
feistyio·13년 전·discussDear author:If you refactor the object/array/Float32Array instantiation in the redraw loop out into one-off allocations you will see a remarkably improvement in performance in terms of garbage-collection.
feistyio·13년 전·discussI wish you all the best with your ambitious project ^w^You should seriously consider employing techniques such as LLJS[1] to avoid thrashing the GC.At the very least use typed arrays à la glMatrix[2] rather than a Vector prototype.Typed arrays have the added benefit of interoperability with WebGL and Canvas2D via Function::apply.---[1] http://mbebenita.github.io/LLJS[2] http://glmatrix.net