Hey – hope you see this, wasn't sure another way to reach out. You left a comment ~10 years ago on an HN post about a breathing exercise. I discovered it, tried it, and since used breathing exercises to regulate an otherwise problematic amount of stress.
I think the problem with those is that they lack understanding author mentions:
> But it’s really important that one person on the project has an end-to-end understanding of the whole thing: how it hangs together technically, and what product or business purpose it serves.
The reason people hate specialized roles of scrum masters/delivery leads is that they often lack the E2E understanding and therefor are inadequate owners.
Yeah, too hard to figure out what the problem is here – might be all these women lying to ruin his life. Better do nothing about it until we're sure.
> 2011
> A woman alleges that she was sexually assaulted by Alejandro Ramirez at a chess camp in 2011, when she was 15 years old. (WSJ)
> Jennifer Shahade alleges that she was assaulted by Ramirez for the first time in 2011. (Lichess)
> 2014
> Jennifer Shahade alleges that Ramirez assaulted her for a second time in 2014.
> Claire Grothe alleges that in 2014 she was assaulted by Ramirez at a reception organized by STLCC, and that the incident (and Ramirez’s response to it) led to her leaving her job at the World Chess Hall of Fame later that year. (WSJ)
> 2015
> A woman who was underage at the time alleges that Ramirez encouraged her to drink alcohol, attempted to have sex with her, and initiated oral sex without her consent. (WSJ)
> 2016
> A woman alleges that in 2016, when she was underage, she was warned by STLCC employees to not allow herself to be alone with Ramirez. (WSJ)
> 2017
> A young player’s mother says that in 2017 she alerted top US Chess officials to Ramirez’s behavior, and overheard STLCC staff make jokes about his interest in young women. (WSJ)
> 2019
> A woman alleges that in 2019 she was sexually assaulted by Timur Gareyev while walking to her car from a hotel where a US Chess sanctioned tournament is taking place (in which Gareyev was playing). She submitted a complaint to US Chess shortly afterwards. The US Chess ethics committee declined to accept jurisdiction of the matter, as the alleged incident had occurred outside the hotel, and therefore (in the committee’s view) it could not be “directly connected” to the chess tournament. No action was taken against Gareyev. (Lichess)
> Another woman alleges that at a different US Chess sponsored tournament in 2019, Gareyev grabbed her and kissed her against her will. (Lichess)
> 2021
> In January 2021, Jennifer Shahade informed STLCC and US Chess of a case involving an alleged victim (of Ramirez) who said she was 15 years old at the time of the first alleged incident. She urged US Chess and STLCC to act against Ramirez. (Lichess)
stock prices are proxy for perception of company. that perception matters in different ways for those that don't have a ticker (founder prestige, fundraising, hiring, etc)
> Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time.
Advanced copies to reviewers, gameplay footage, developer commentary, etc...
> But the lessons to learn from how fast and well this is selling is as much about the power of franchise as it is anything about this particular game/system.
There are plenty of popular franchises that release games that don't sell well.
> when the site first got a surge of users from hacker news, there was one poster in particular who came to the site, registered a bunch of offensive, racist usernames and proceeded to post and create threads that were just full of dumb slurs. this was definitely a learning experience because i had to act quickly, so i tried a bunch of different methods to get rid of him.
it's sad that people like this exist in the world. what could possibly motivate someone to spend their time doing this?
January: PM assigned for initial research, weekly iterations on a product spec defining what considerations need to be accounted for
February: Engineering lead assigned and starts to scope out technical implications on various datastores, weekly meeting with teams affected to see what's possible/what implications will be
March: Engineering team established/actual work starts
> When designing a game, "The game is fun," is a shitty razor because it doesn't tell you how to prioritize or make trade-offs
coming from countless hours of playing games and near zero hours making them, I'm curious why "this game is fun" doesn't help you make tradeoffs. I feel like concentrating on the game being fun would help avoid repetitive mechanics that would be tiresome or tedious (inventory management), frequent non-skippable dialogue, etc. Why is that not the case?