Why not both? My QMK mechanical keyboards (and, I just noticed, Karabiner Elements) can support turning Caps Lock into Ctrl+KEY if pressed with something else, and ESC if pressed by itself. Best of all possible worlds.
They'll hold off on hardware announcements until they can ship them with macOS 12 already on them. Why would they announce new hardware that you'd have to do a full OS upgrade on in a few months?
Not sure about the team bits, but Worms in the 2000s was basically ultra-DLC before DLC even existed. Every 'new' game for a long time kept the vast majority of the old bits from the previous games, added a few new items, and charged full retail for the privilege.
It's amazing, but at the same time it's OOP with a reprint anytime soon being unlikely. It would probably be very easy to rig up a print-and-play copy however.
We experienced similar to this at our company. When my coworker and I first arrived, the prior engineers had built the system as a set of microservices but it was completely overarchitected. Our first act was to pull all the parts together into one application.
Now that it's grown, we're starting to look at the microservice approach again, but it's been almost four years since we pulled everything together so it makes much more sense given the load/functionality we have now relative to then.