The new icons are bad. There are small distinguishing details that are hard to notice at small sizes. The icons need to be more simple, concrete, and recognizable.
Not surprised that many are having a bad user experience with Jira. The interface design and usability is atrocious because it's a tool designed by developers. Developers lack the UX training and thinking that's needed to make the tool intuitive and easy to use.
Recently learned that pigs are smarter than dogs and even 3-year olds. They're also very social, which makes them humanlike. For this reason I don't ever eat pork. It would be like eating dog or human meat.
As someone who is written over 300 articles on my blog I can relate to the feeling of wondering if my words even matter or make difference. Feeling like they don't matter is the easiest way to quit.
Some articles have made a splash, but only for the momentary period it was first published. I always wonder if the next generation of people will ever see it, or will it just get lost in the void.
I've come to terms that it doesn't matter if it helps people or not. What keeps me writing is all the interesting thoughts and ideas I want to share. It's a way to express what's inside of me to the few people that want to listen.
If you can make writing so engaging to you to where you want to play it like a video game, you've cracked the code to being a writer.
In UI design, the user's attention is limited and valuable. I'm always doing things to minimize distractions and emphasize key information. The common problem is that there's so much information/data/content to offer that most people want to show everything.
However, revealing everything spreads the user's attention in every little area. There is no concentrated focus on any one thing. As a result, the user doesn't really absorb what they're reading deeply. They don't absorb information in a detailed way because there's something else they have to click around the corner.
To improve human attention designers have to say no to displaying certain things and focus on the few that's essential. This is easier said than done, but needs to be done.
When complex tasks are too simple, users can lose trust in the interface. For example, if buying a car is as simple as pushing a button, it seems too convenient to be true. You want to make the task easy to do, but not too easy if the task is more complex than usual. As a designer, it's key to keep that balance in mind. Super easy-to-use isn't always optimal. Sometimes easy enough is enough.
Not a surprise that political climate is getting more liberal since mainstream media is largely run and controlled by liberal think tanks and lobbyists. As such, they're able to promote and espouse liberal ideology and wokism into the minds of the majority.
When they freeze customer accounts they're essentially taking away people's livelihood and right to live. In a way, it's like killing someone, but slowly and non-violently. This is definitely unjust and deserves a class action lawsuit.
I second this. Technicolor was amazing and I miss it. It made watching old classic movies from the 60's and 70's more enjoyable. Nothing today compares to the vibrant, rich tones technicolor brings.
That means any kind of stimulation is preferred over no stimulation. If sadism is the only kind of stimulation one can get, they'll take it for the sake of survival.
Here's a hot take that most people here won't agree with but the query commands for sorting is hard to use because it forces me to remember them. If I forget, I have to reread the paragraph which slows me down.
This is bad UX because it's increasing my cognitive load to use the interface instead of reducing it. It's much better to offer toggle buttons for sorting.
That's my point with having a trained UX designer who knows what they're doing. They can improve a design much better than the average developer or designer because they have more training. An average designer or developer is going to hit a ceiling and be spinning their wheels creating variants with minimal improvement. This is why a/b testing is overrated. In other words, too much emphasis placed on testing, testing, testing and not enough on UX design.
Absolutely. Green bubbles are associated with a subpar, lower grade, poorer quality, which creates doubt and caution in the user's mind when they see it. It's like an asterisk next to the bubble with fine print attached to it.
A/B testing can be useful at times but it's largely overrated because you're only discovering the best design out of the ones you test. That means there could be a far better design that you failed include in the experiment.
Just because one design converts more than the other doesn't mean it's the design with optimal UX. I've seen many tests where the designs included already had faulty UX. This is why it's better to have a trained UX designer on your team who can fix basic flaws and present the best version of various designs for testing.
Chatbots were trendy because people thought they were AI and could do the same work as a human. They were wrong and now chatbots have become nothing but a fad.
What's more useful are live chats where users can contact someone for help live on a chat screen. This is the future, not stupid chatbots.