Letting the LLM generate use cases is probably not a good idea. But writing common use cases and having a bot crawl your app and then write up how many steps it took to accomplish the goal is a good idea that I hadn't thought of before. You could even set it up as a CI check to make sure that new features that introduce more steps for specific flows are very conscious decisions. In a large application this could be a very useful feature.
The author creates art using their own custom library that uses CSS-like syntax to render HTML, SVG, and more recently shaders. The point isn't that this is the best way to do it. It's simply a trick that the author used to do something with their own bespoke library that they were trying to do.
GSAP is a bit more robust than anime.js. Over the years anime has been adding more functionality and changing its syntax to be more like GSAP's. They're both solid libraries though
Most all "real-world" stores offer discounts for buying more things at once. Just think of all of the "buy 2 get the 3rd free" etc. deals. Changing the currency from virtual to "real" does nothing to change that.
Showing the "real" cost should DECREASE the cost because when people see it in terms that they use day to day it feels like it's more expensive, so they are more likely to spend less. This would decrease profits for these video games.
The more likely unintended, if you can call it that, outcome would be that less games are solely free to play, relying exclusively on in-game cosmetic transactions.
Ironic that the author has a principle of "no clickbait bullshit" but the article uses a clickbait title since it only talks about his personal experience.
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