I think it was a beta and not a demo but either way, it contained 95% of the game not obfuscated in any way. So I saw the ActionScript code quite a while ago!
The moon in-game also has a complex implementation. I don't think anyone realized this until the team porting the games to modern consoles pointed it out in an interview
There is a hardware button on Subarus to disable EyeSight when you go through the car wash.
Anecdotal, but the alarm before the auto braking in my Crosstrek (2020) saved me two times. And I was in the car with a friend who activated the auto braking when they had just purchased it and weren't used to driving it.
I interviewed years ago with someone who let me know that they use a pseudonym as an employee and their chosen name even got posted as the author for articles they wrote for the company. They were very concerned about their privacy.
I know their blog, which is their HN username, and this tool found their other account.
Perhaps ironically, this person stood out a lot because of this and I didn't forget them.
This is basically what iOS shortcuts is hoping to be. You can do some simple coding with widgets like that and then you can invoke your shortcut like `hey siri, <shortcut>`.
Avoids reciting the steps you want and gives you reliability, but I suppose requires any 'variables' to be hardcoded (or for you to create multiple instances)
I made a few Atmosphere packages back in the day, some of them had a good # of users.
Aggregate database queries using Meteor (at least as of 1.0) would create an immense amount of backend overhead if you queried through minimongo. And the overhead was incurred as long as a user was on that page because of how the reactivity worked. I tried making a PR to optimize this but apparently it wasn't comprehensive enough. I kept checking for years but no one attempted to fix this. Before you get nostalgic for Meteor, issues like that were awful.
Meteor (and RethinkDB) were just* pub/sub you had almost no control over. Was fun playing around with, though!
* (also, being able to automatically add accounts and authentication was great)
True enough overall, but I'm surprised no one has let you know that NPM actually doesn't allow you to delete packages anymore (after the left-pad controversy). You have to email them and then you are judged by how many downloads you have. If you have users relying on your package, they do not let you delete it.
Thanks for posting this. An acquaintance of mine did this job 6 years ago and I wasn't sure if it still existed.
Crowd-sourced humans are making Google appear more intelligent than they actually are. I always envisioned that spam efforts would just immediately set off an alarm that would be handled by a bot to blacklist you without a human even knowing your site existed, but there still seem to be at least a few ways to game Google's search ratings.
Wow Hackernews never ceases to amaze me, I enjoyed this. TIL I missed my 1 billionth second. You should also make a programmer mode, one that shows you powers of 2 (like 1024 days old)
Yes it will have to do that. Some packages .npmignore the source files so those may not even be present.
But doing that is actually easier than having to deal with all the different ways of versioning packages. For example, I am not using git tags in my project, some others may be, some may be using a branch not named `master` to deploy from. They're going to have to intelligently traverse the git tree to draw meaningful conclusions.
Wishing you hadn't worked so hard on your deathbed in your 80s is something people say after they have already saved enough money to live out their post-career life.
When you're in your youth working, you have no idea what this number is and better to be safe than sorry. If the amount of work you need to do to get through life with your target level of comfort were "solvable", then people would do it. But capitalism is a world of exponential growth, decay, and unpredictability.
When all financial advisors stop padding the hell out of their client's target retirement date just to be safe, then we can say this regret is solely on the conscience of the person on their deathbed.
Does your roadmap include directly detecting against pg_stat_statements? Most of these tools go against the stats tables in the database directly ('SQL Doctor' from Idera comes to mind, that product is very solid)
One super minor thing you may want to change that may help clarify things for both companies and employees (mostly companies) :
> Jobs are tailored to your location and skills
I live near a metro area and have been asked dozens of times if I'd be cool 'coming in 1-2 days a week' even though the job listing says 'remote'.
I think, for a 100% remote job board, you may consider revising it to something less specific, but specific enough for taxes/residency/cost of living purposes.
> Jobs are tailored to your country and skills
If nothing else it's a pain point for job sites that I rarely see talked about so hopefully you find my reply somewhat useful
Hey just registered, really neat. You don't support 'popular times' results for local places. This may not even exist in your area so you may not be aware of it.
I've always really wanted to make a terminal app to keep track of how busy my local places are. Not saying I'd become a customer who would keep the lights on or anything like that, but at the very least it would make a cool demo.
"Last Impact" never got a takedown notice and PC Gamer even wrote an article about it (as well as Nintendo clearly being aware of Kaze).
As I said, there is a lack of aggression against SM64 hacks and it has never really been explained--but yes, they do hate copies or extensions to their engines that are essentially their own game, but better. SM64 online definitely qualifies. But again, this isn't correlated to how popular or how much of an online footprint the games have.
They seem to really hate direct ports of their work.
Curiously, there is a thriving Super Mario 64 rom hacking community that is rarely hit with notices. Afaik, no one really knows why. There are 100+ games and even a nearly complete level editor. Even when Nintendo were demonetizing videos of their games, these were spared.