Here's an inquiry for those more knowledgeable about IP law than myself: what's the state of the law regarding training an AI on copyrighted material besides code? I was debating this with someone in relation to the high definition texture packs for old games people have been making using models such as ESRGAN - do these infringe the copyright of the rights holders of the original assets? Or are they considered sufficiently transformative to be considered an original work?
As a child in the ancient days of the early 2000s, I would often setup botmatches consisting of 16 'players' in Quake 3 and spectate the resultant carnage. I wouldn't venture to say it was educational or intellectual in any sense, but it was still pretty fascinating - even as a ten year old - to observe what was essentially a bunch of fake people run around on my little P3. IIRC there were user made characters that had custom bot files with distinct 'personalities', so you could throw together different combinations of bots in different maps and come away with some very different encounters.
But the idea of an OS in and of itself is the ultimate IDE, is it not? I can't say I like the idea of writing software without any system calls at my disposal.
He should seriously consider replacing the Wolfenstein content with his own stuff and release it as an independent title! I know I would love to see a new release for my GBC...
I just had a newly-built Skylake desktop completely lock up twice in the past week while using a resource intensive development tool. I'm curious as to whether this is related - I was freaking out over the possibility of my ~1200$ machine being defective in some way.