Seconded! I think it's a much better read than "Design of Everyday things".
He was clearly a super experienced practitioner. If only the Apple of today actually did good UX again instead of catering to the whims of some "design genius"
It's poorly explained in the game, but you can increase the amount of machine health by researching "Improvements". One also has to keep track of the machine strength which is only visible in the bottom right corner when hovering over the machine. It will deteriorate over time, and at some points the machines will have to be replaced.
Epidemics is a pretty bad gameplay system. Especially considering patients going between buildings automatically fails it; which makes it almost completely broken. On some maps buying some particular buildings is a complete foot-gun due to this.
I randomly started playing through Theme Hospital, and I'm now almost at the last level.
I must say: in general it hasn't held up very well. There are so many mechanics that are extremely poorly explained that are fundamental to the game. E.g. epidemics and earthquake/machine strength. Trying to micromanage all of the gameplay systems that are quite annoying to begin with doesn't end up being .. fun.
As a child I'm sure I liked it because it was goofy and approachable, but playing through it now I doubt I ever got through the levels where managing epidemics is important.
Sure they spent it on Norwegian people, but at the same time they're still enabling an unsustainable way of life for the rest of Europe. E.g. the gas and oil-dependence of Germany.
The real interesting part about Clippy is not the cartoony art, but the fact that it actually would have been helpful if the project managers of office would not have gutted it: http://erichorvitz.com/lum.htm
I like Apple. I'm find this new release quite cool. But you fanboys are a bit much. Sigh.. guess I'm going to do this.
> Who doesn’t like macos? Like it is objectively better than windows, and is able to actually work decently without set up pain (like linux)
Not really objectively better any more, no. With WSL2 developing on Windows is actually pretty darn great. It's the best of both worlds: first party support of most applications and devices that I care about, and a really good OS for development.
> Who doesn’t like the hardware?
Overall Macbooks are almost unbeatable with e.g. the screens or sound for instance. But I still find the port selection to be baffling. It's been many, many years since the release of USB-C and I still need USB-A ports.
I also really do not like the sharp edges on the new Macbooks. They're visually appealing, sure. But if I'm on a train and they're cutting into my wrists it's not great.
> What is unrepairable about macbooks? It’s not an iphone, i ve replaced hard drives, fans and other components on a macbook countless times.
Aha, please try "replacing your hard drive" in your new Macbook.
Also the attitude and track record of Apples behavior towards repair shops is abysmal.
> Who really wants an upgradable laptop? I’d give you desktop perhaps, but with laptops i struggle to see the usecase
You just said you have "replaced hard drives, fans and other components on a macbook countless times" so I struggle a bit with this one.
In general it's a good idea to make devices last longer. Y'know, with the planet being almost being on fire since we're over-consuming? No?
It takes a lot of time for people to warm up to a new device type. Probably makes sense to get a premium version out to make people yearn for it and build an ecosystem, and then create a more palatable version for mainstream use.
How petty are you as a person if you disregard your peers and screw someone over just because you're "uncomfortable" with a technical article?
Can we just stop with this intolerance of differing opinions? It's OK to disagree with someone. We don't need to all share the same opinions. Why the fuck would you have a conference if not to inject some healthy discourse in your community?
I didn’t hear anything “wrong” at all. I know people personally which make a lot more than that. If you did R&D for 80k in a senior role you got robbed.
Miryoku basically has the numpad, which I still think is dumb to be quite frank since the numpad was only made like this for archaic historical reasons.
Having the 0 on the thumb is quite a good choice though. As long as one doesn't have to move outside +-1 of the home row of keys (like one has to with numpad).
The first thing I changed in my custom layout was to get rid of the number row.
Having all the numbers as a toggleable numpad (but not really numpad because numpad is archaic and dumb) under the left hand has been so good. I'm never going back.
As someone who works in e-commerce related to phones, I think a big part of the answer is that the US is not a big market when it comes to selling phones without a contract.
In the EU it's common practice to buy without a contract, whereas this is very rare in the US.
In other words, carriers have way more power in the US.
He was clearly a super experienced practitioner. If only the Apple of today actually did good UX again instead of catering to the whims of some "design genius"