Yes, any deal would involve someone making a profit but that isn't important. The question "follow the money" implies is, was this decision made because it was the best decision for the circumstances or was it made because someone is getting a kickback? I don't know the answer and I'm not implying anything but I feel saying "any deals involves someone making money" is being obtuse to a certain extent.
Explain this comment to me. It seems reasonable to come to the conclusion that someone is profiting on the side from this deal. Especially given the current postmaster general. Is there some other trail of thought you think is being neglected from jumping to this conclusion?
> I can't understand why people tolerate spoken instruction
Not only do people tolerate it, some people prefer it! I'm going out on a limb here as I have no data to back this up but I'm willing to bet that the average person has not done any dense reading since they finished their schooling. With that context, it's probably not hard to imagine why most people prefer video instruction over blog post and what not.
I agree you about LTT to a certain point but I think you are dragging them too much. LTT has done some very good tech journalism in the past and brought some very important stories to light. While I do not prefer them for my hardware information for reasons you stated, I would not call them the polar opposite of quality.
Regarding skills not being transferable. This is only somewhat true and the author is doing some goal post shifting here. What he said really only applies to game engines, not game frameworks and certainly not game programming in general. If you want to learn game programming and not a game engine, I recommend using something like Pygame or LOVE2D which are less prescriptive game frameworks as opposed to engines.
However, even with game engines, I have spoken with AAA developers who have worked with both Unity and Unreal and they all say the same thing. Game engines are a lot like programming languages in the sense that once you learn truly learn how one works, picking up a new one isn't that difficult.
> It's second only to my all time favorite of "I left a company, and here's a blog post about why you should care" post.
As a counterpoint, one of my genuinely favorite post is Michael Lynchs "Why I left Google" post and his yearly solo developer updates. A lot of people simply blog as a way to organize their thoughts, not because they believe people care and need to hear what they have to say.
Doom Emacs and Spacemacs are the most popular two. I recommend Doom Emacs although Spacemacs is what I started with and I find it to be more user friendly.
There will be tons of people who will rightly rake Mozilla over the coals for this so I don't need to do it.
That being said I honestly feel for Mozilla in some way. Making a browser as your primary product is just not profitable without monetizing your userbase in some form or fashion and it takes a shit ton of work to keep it modern and secure. They will get dragged through the mud no matter what they try. People still rag on them for accepting money from Google to be the default search engine.
I've done both and I'm indifferent.I recognize this is probably a very pro WFH crowd but there are pros and cons to both of them. I find collaboration is just easier in person and most of the big "aha!" moments I've had came during water cooler talk.I've also had co-workers whose quality of work completely shit the bed when we went WFH and some of them were let go by management because of it. On the other hand, being able to just get up and go to the kitchen whenever I have down time or get some chores done whenever I have a moment is pretty great.