For people in a hurry. :) You can just skim the bold sections and get the important points of the post. I tend to write way more than anyone would really want to sit down and read haha
I'm going to be using Cocos2d, but I honestly couldn't give you many details on it because I'm going to be out-sourcing to a programmer to do that part. I'm making 2d games and Cocos2d is supposed to make it a lot easier to juggle sprites and everything...but we'll see if I can break it, hehe
Thanks! I'm trying to cover the stuff that surrounds game dev, managing my time, keeping track of expenses, marketing the game, etc. 'cause I think that stuff gets glossed over a lot.
Like I'll be posting my financials for the month soon, even though I know they're going to be negative since my game isn't out yet haha But it's the principle of the thing, getting into the habit of keeping accurate records.
Glad you like the blog! I'm shooting for daily-esque updates so pop in again in a couple days!
iamwil: "My first inclination was, "but of course you need the splats where the rain drop line ends! How would it make sense otherwise?""
Exactly, I think that's default programmer-logic. "If there's a drop, it must have a splat." I used to do some programming but I'm more of an artist than a progger so I figure writing about little artsy tricks like that might help other devs out. It can be rough trying to fit cool stuff onto tiny phones haha
Luc: I'm a pixel artist at heart so I love color cycling, but ya, appearing in front of another layer blows it up. Also these days I don't think iPhone games use palettes much...I know older cel phones needed them, but for iPhone I seem to be able to get away with just using big ol' .PNGs with no palettes (which rules, 'cause I can get anti-aliased edges).
haha awesome, you blew my server up. Upgrading now but it'll take a couple days they say.
Anyone reading: that's my game development blog, I'm starting an iPhone game dev studio and documenting the progress of starting it up and making the first game, day by day!
Check it out if you're interested in game dev and feel free to ask any questions!
- Quickdraw