most of the views (in the iOS app at least, idk about android) are asynchronous, in that they will always prefer to load data from their servers over using locally cached stuff.
meaning that, if you have a bad internet connection and tap on eg an album, it'll open the view for that album and you just have to look at the progress indicator for in some cases up to 20+ seconds, even if you have downloaded that album and all the info is there in the local cache.
this happens annoyingly often, e.g. when leaving an area where you're connected to wifi and your phone hasn't yet switched over to celluar data.
the total volume of all oceans is roughly 1.335 bn km^3. the volums of this sattelite is ~6.612m^3, which is about 4.952*10^-16 % of the total ocean volume.
i could be completely wrong here, but i do seem to remember something about there being some physical chip in the machine that needed to be present for e.g. iMessage to work. this was a while ago but iirc they also somehow incorporated local Apple ID account management into that system.
i'm not denying anything. the comment i replied to stated that developers can use iAd to "display [ads] in apps to receive a percentage", which i pointed out is no longer the case.
in no way does my comment deny that there's other ads sold by apple (there are, obviously, e.g. app store search ads), but that's a completely separate issue from the specific iAd program the parent comment was talking about.
another modpack that should be mentioned here is pyanodons [0]. similar to space exploration it also extends the game significantly after the rocket launch, but it also adds additional content before (in fact, the rocket launch itself becomes rather unimportant and is an at first optional blue science tech)
pyanodons adds very realistic ore processing chains, petrochemical processes (the main developer, pyanodon, is a chemical engineer by trade), energy generation mechanisms, electronics overhauls, and also farming components including both plants and animals.
overall, a full py run will easily take 1500+ hours. it's probably not particularly enjoyable for most vanilla players, but if you liked mods such as space exploration or nullius, you might find some enjoyment in py
i'm also a bit confused why e.g. they have an explicit rule that they only use `let` instead of `const` when declaring variables, "for reducing the bundle size", which seems like a bad trade-off in order to save maybe a couple dozen bytes at most?
i feel like there's a difference between the author themselves doing the rewriting (which i'm fine with, because you're essentially just publishing a new edition of your book), and someone else who just happens to own the IP doing the rewriting (which i'm a bit uncomfortable with, regardless of what exactly is being changed).
it's like if a painter adds something to an already-completed artwork that they had painted and then describes the result as a refined version of the painting (fine), vs when someone who just happens to have bought the painting adds something and then argues that the resulting painting is now the "official" version of the painting, while still naming the original painter as the creator (not fine).
given that the galaxy is moving, i'd say yes.