Haxe from 1000ft (broad strokes view of haxe, where it fits in, what it is, etc)(notes.underscorediscovery.com)
notes.underscorediscovery.com
Haxe from 1000ft (broad strokes view of haxe, where it fits in, what it is, etc)
http://notes.underscorediscovery.com/haxe-from-1000ft/
1 comments
The post mentions iOS a few times.
You might be accidentally mistaking a platform for a language target - Haxe generates C++ (which can be used for iOS). That C++ is usable anywhere with any compiler toolchain. The backend (hxcpp) comes with a bunch of toolchains already set up, and builds against the iOS toolchain for you without a problem (armv6,armv7,armv7s,arm64 and simulator i386, x86_64). It also includes a few more obscure ones like WindowsRT, Blackberry, Tizen and so on.
(It's actually all right there in the link :))
(It's actually all right there in the link :))
I think Haxe made great sense from a game developer perspective a few years ago, but nowadays with JS being almost ephemeral and a fair amount of decent non-JVM and non-C/C++ alternatives around, I just wonder where Haxe fits in. (esp. because, while there's a compile-to-Android feature, there's no compile-to-iOS it seems?)