A traditional roguelike, in the line of TGGW/Cogmind/Nethack/Brogue/DCSS, would probably be nice. Not really a "slow strategy game", granted, but the fact that animations/colors aren't necessary makes it a good fit IMO
I don't think this is the place to air out all the dirty laundry from the past two years, so I'll just say this: since the time I've joined the site (three years ago), I haven't seen a single ban that wasn't warranted, be it due to a single incident of flouting the site rules or a pattern of behavior.
It is true that the moderators are fairly strict regarding behavior that wouldn't be punished here (such as abusing flags to down vote), but I don't see that as a necessarily bad thing.
Regarding the thread you linked, I'll agree it was the admin's fault for writing the passive-aggressive banner that led to that (well-respected) user leaving.
Barrow-wights are Bombadil's servants? Ridiculous. Tolkien made it clear that they were the spawn of the Witch King, sent out to ensure that no men could settle in that particular area. This is reinforced by the fact that Bombadil himself destroys one of the wights while rescuing the hobbits.
(Author here.) Fair enough, I should have done my research on that. I had barely touched Myrddin, was just beginning to look into Zig, and hadn't heard of (or felt the need for) that feature in Rust at the time I wrote that post.
(Author here.) Yeah fair enough, it's not really a complaint worth making. I was more just listing things I noticed in general than faulting Hare for it.