I've thought to myself that if I want a cool project that would motivate me to re-learn C just for the sake of making an NES game (ala 8-bit workshop - https://8bitworkshop.com/), I would really like to learn how to apply the pseudo-3d or 2.5d methods that were used by Microprose in F-19 Stealth fighter.
I don't know the first thing about 3D programming. I tried to follow a book on writing a ray-tracer from scratch just to see if I could pick up the principles and do it myself, but I got frustrated by the ambiguity of the approach. Like I was trying to use Ruby with Rspec, but I'm not even sure if I'd run into a performance issue or not be implementing the interfaces correctly.
I just want to know what method was used. Maybe 3D projection?
Kind of like how Myst was able to deliver ultra-high resolution 3D images in a video game in ways that had never been done before, even though it was really just a point-and-click slideshow with embedded videos and scripted interactions (Hypercard)... Hellcat Ace provided an experience far ahead of its time.
I was under the impression more that it was a $10 kit for a $399 test sold for $99 to users, at the expense of the investors in hopes that the data is able to be monetized somehow for more than $400 per user.
I got the impression that it mentioned that the complexity of what's going on in GPT is so complex that we should use GPT to explain/summarize/graph what is going on.
Desktop environment that looks somewhat like the LCARS (Library Computer Access/Retrieval System) graphical interface first used in the Star Trek: The Next Generation series.
If you're looking to understand the solution that this and other tools in the suite are meant to address, check the Concepts/Overview, especially the "Solving a specific problem domain" section.
https://web.archive.org/web/20250104210128/https://www.youtu...