It's almost like a caricature of a CRT. I can see the novelty, but hope that people aren't lead to believe monitors looked like this.
I think what bothers me most is the horizontal line that slowly moves across the screen every few seconds. It's an artifact of recording a CRT on film and doesn't occur when you look at a real monitor...
> The other surprising thing is that you could actually run the Z80 in parallel with your 68000 when running a Genesis game. We used the Z80 as a sound co-processor running MIDI and playing sampled drums without bothering the 68000.
I always thought that was a key reason to include a Z80. A dedicated sound processor (often Z80) was a mainstay of arcade games from the mid-80s and onward and SEGA's engineers would surely have been familiar with such a design. It might even have helped when porting arcade games.