That limits your choices quite a bit. For example there are a large number of attractive women with terrible incomes and/or no savings, for which "scoring a successful man" may be a "valid" mating strategy
"Sightings of unexplained objects at great altitudes and traveling at high speeds in the vicinity of major U.S. defense installations are of such nature that they are not attributable to natural phenomenon or known types of aerial vehicles."
Also note the National Security Council directive on the last page.
As someone who has only recently (finally) become disillusioned by OO (especially in larger codebases and/or on programming teams, which both seem to rapidly escalate tech debt and complexity thanks to things like mutability, class reopening and stowing-state-everywhere)... I'm so sorry, man. The difference (which is significant) unfortunately seems to require years of real-world experience with both to see it.
Elixir has the same immutable variables. I don't know why this is such a misconception. Erlang conflates rebinding and reassignment, Elixir does not, and the tradeoffs seem to (overall) be better in Elixir's case. Here, read the language creators' explanation as to why that is, it's the best:
I thought Erlang looked weirder than Elixir (to the extent that I was turned off until Elixir came along), but fortunately, both of our opinions are compatible as everything compiles down to BEAM and is interoperable :)
From a semantic persopective I've found that I almost automatically understand Erlang just from working with Elixir. Some things like OTP are pretty much identical. Plus you get "real" macros :)
This is a quite beautiful post about engineering in general, actually. You try to solve a practical problem as best as you can, and you get sort of an unintended-beneficial-consequences effect and end up creating principles that have a more universally-applicable nature.
I personally hope Elixir helps thrust Erlang into ever more success. (But not so much success that it becomes a victim of it...)
Might I recommend Witcher 3 (amazing!) and Metal Gear Solid: The Phantom Pain, both of which I enjoyed (slightly) more than FO4 (sadly) and DA:I. They are both also more "mature" games (and TPP is set in 1980's Afghanistan and allows you to collect just-off-chart hits from the 80's to play on your in-game Walkman, which I found rather cool). (I haven't tried JC3 yet, I got halfway through JC2 and then kinda dropped it.)
Also false dichotomy. We do not know the percentage of successful marriages with undiscovered affairs.