Yeah I don’t like the glass effect and I realised it’s because it creates movement and drags your attention to things that should be background items. On the phone, video controls and app folders are particularly egregious.
I'm assuming since the Steam Deck push it's all changed. Either way, I don't tend to play AAA, but I've been able to play all the games I've wanted to without issue in Steam.
I seem to remember one of the points was the way GNOMEs plugin system was implemented plugins have no isolation so one bad plugin can cause all sorts of problems.
They were also limited in things they wanted to do with the default window tiling ui.
RE 1. Just to be precise (as I thought this until recently):
* liveness check will cause pod restarts.
* Readiness check causes the pod to be removed from the round-robin of new traffic requests so it has time to recover/finish processing what it's working on.
I see a lot of people go for Monday or Friday when going down to 4 days a week. There's definitely some advantages to that, however as an alternative suggestion I prefer Wednesdays off.
I find even in the best jobs, there's a general level of stress that builds up at work over consecutive days. There's a great feeling being a bit stressed on Tuesday and thinking "ah it's ok I've got tomorrow off". It's like that "Friday Feeling" twice a week.
Super Mario 3D World is more like Sackboy so you’ll probably enjoy that, 3D world is more typical Mario levels, then Browsers Fury is more free form/open world platforming - both have you in control of full characters though.
RE Sackboy - keep an eye out Sony seem to have relented and are releasing their games on PC now so it’ll probably appear at some point.
Yeah I know what you mean there’s surprisingly few games that hit the sweet spot. The latest sackboy is probably the best one I’ve played in that you both get to play a full character (ie no boring cappy), it drops extra lives like a sieve if someone isn’t doing very well, so the adult can usually get you both through a tough level and there’s plentiful checkpoints. It does get hard towards the end game but there’s a lot of content before then.
I originally thought super mario would be good but the older ones are surprisingly hard for younger players. Although that reminds me Super Mario 3D World / Bowsers Fury is pretty good for co-op too if you’ve not tried it yet.
I’ll also mention its worth playing any game with a builder, my son loves building his own tracks in track mania turbo for instance.
I understand the frustration, especially if your first impression of Apple is a MacBook Pro is in the 2016-2019 era - you've probably seen the worst MacBooks available and not the best of Apple.
There were some good things, the displays were excellent, the touchpad is still the best in class, and the size/weight were excellent.
But usb-c only was step too far, the Touch Bar wasn't the right move for a Pro audience (i), there wasn't enough room for cooling the intel chips and the keyboard situation was farcical - it's the primary interface to a Mac (can you imagine the outcry if iPhones had touch displays randomly not working, doing extra touches etc?!).
I think Apple gets a lot of leeway because the 2008-2015 MacBook Pros were probably the best laptops you could buy.
Having owned a 2009 MacBook Pro which in my opinion was the best laptop I'd ever owned and never made me question the amount of money I spent on it. The 2016 MacBook Pro was the exact opposite (mainly due to the keyboard being so bad).
I'm glad Apple have come to their senses and course corrected. I do wonder though for people that have only seen the 2016-2019 era if they will bother to try Apple again...
(i) I understand it probably would've made it too expensive to produce but I think the Touch Bar would've gone down well on a MacBook Air where I would imagine there's a lot more hunt-and-peck typists that'd appreciate and notice what's being displayed on the Touch Bar. As a touch typist I never looked down to see the Touch Bar so it was a mostly wasted on me.
Those that love using i3/tiling managers - what does your workflow look like?
I used Amethyst https://github.com/ianyh/Amethyst an auto-tiler on the mac for quite some time but finally gave it up recently. I loved the auto-sizing but there were little niggles on the Mac e.g. some windows really needed to be floating and layout oddities when certain windows expected more width.
I tended to find I was mostly just using spaces to keep apps I was interested full screen and using the occasional split. I was just cmd/alt-tab'ing between apps most of the time. When I did have content in multiple windows it was then a faff to try and get the two windows I wanted in the same space. I didn't feel like I was making the most of it.
For the record I'd love this too, I just don't see it happening anytime soon.
I've been thinking about this recently I'm not not sure the (vocal) Linux community would accept what it might take.
* Developers want to work on projects that interest them and provide a benefit to others.
* However, developers also want to make a good living so they need an audience willing to pay money and make it worth the time it takes to polish something to a decent finish.
* Some developers would prefer to keep their code closed-source.
(Again the vocal) Linux community all to often comes across as everything should be not only be free open-source also free to buy - it's almost a dirty word if you charge for software.
Additionally on the Apple-side of things:
* There's a culture of what constitutes a good app, it drives a certain perfectionism to the final polish that you rarely see in linux desktop apps. Personally I've not seen a huge amount of apps on linux that cater for different user audiences. As technical aware users we vastly over-estimate the amount of technical knowledge and patience an average user has to figure something out.
* Apple is now offering an audience from a multitude of devices. You can build your app for a watch, phone, tablet or desktop. e.g. if someone buys your app on the iPhone they are more likely to be interested in your apps for other devices so there's more opportunity to cross-sell.
Ubuntu is probably the closest I see to being able to set some proper direction here. But I've yet to see them double-down and really set their mind to it, they seem to set a direction hold for while then back-down and go another direction. From the outside, it seems like anytime they've really tried to do something different or _the horror_ make some money it seems to just rile up the vocal linux community.