Following that logic, they’ll have to keep spending quite a bit to get to the user base of the current hyperscalers, some of which are already ahead of OpenAI in terms of LLM performance.
The same goes for anything that provides value right? If you make some useful software, by that logic I should be allowed to copy it and use it in whatever way I see fit (including commercially), no matter what license you used?
Wouldn’t they still need to pay tariffs on all the parts they manufacture in china? Maybe I’m misunderstanding the tariffs but it sounds like Chinese companies would have to build completely separate supply chains to keep the US market
Obviously there’s a balance to be struck here. We could legalise fentanyl and tell people to just not use it, but that probably wouldn’t have a very positive impact on society.
At the very least we should acknowledge the negative externalities. Just leaving it up to the market to figure out (especially if we allow the current tech monopolies to exist) will result in serious societal impact.
Social mobility index doesn’t really look at how easy it is to become very rich (I.e. get into the 1%). This is also explained in the methodology section of the article you linked.
You’re forgetting Canada. You’re also glossing over the fact that despite losing to the nazis, the occupied countries didn’t exactly just roll over when they got attacked. And during occupation there were resistance movements in those countries too. So there’s definitely a “we” here.
And while of course most of those people are dead now, they were all part of cultures that still hold many of the same norms and values as they do today.
Anonymous functions don't have names. This makes it much harder to do things like profiling (just try to find that one specific arrow function in your performance profile flame graph) and tracing. Tools like Sentry that automatically log stack traces when errors occur become much less useful if every function is anonymous.
This is not true I believe. There are plenty of papers out there revolving around dynamic/animated splat-based models, some using generative models for that aspect too.
There are also some tools out there that let you touch up/rig splat models. Still not near what you can do with meshes but I think fundamentally it’s not impossible.