I personally witnessed Vint give valuable advice to managers like me, often in difficult cases. It sounds banal but often in a large corp you know what you need to do, but will have a lot of - justified or not - doubt about whether you can get through the bureaucratic molasses and the political interests of your higher ups. Vint's backing enabled a lot of people to do what's right.
One of my colleagues has printed and framed a reply from such a thread, where he offered an opinion in support of another manger. Vint replied "This is good advice. V.".
The point is - while all of these systems are fuzzy at the edges, that is not a bug. Letting people reside in a few countries at the same time, and to pick a tax residency like a new winter jacket is a non-objective for the border, tax and residency systems.
It's actually relatively simple to follow the rules that lead you down the well estabilished residency paths if you do the opposite of what the article suggests and leave enough of a buffer for every required number, so you don't need to think about it and the precise count can be handwaved by the officials.
Conversly, if you try to minmax the rules, you might find that most important systems still have an arbitrary human decision maker, who simply decides whether to apply a complex ruleset to the letter, or to be lenient.
I'm curious how you managed to find nothing on lcamtuf. He's one of the most famous Polish hackers from the 90s, then one the best security researchers Google had. Even if you live under a rock, the substack has an "about" section.
If it wasn't for Michał I'd probably be a farmer today.
I find this quote funny and on some another level of disconnect about what they are competing with:
> Not even Google ever printed 20k tshirts to give away for free.
For a couple of my university years I had nothing but free Google t-shirts. They were throwing so much of this crap around that my closet was halfway to 20k. I only lamented they never gave away Google trousers or briefs.
They have a fair shot at competing with Google on quality of search and they should focus on that. If they think they can complete on AI, email or swag - good luck, and I hope you have a good money printer.
For me, it boils down to the question of participation in a flawed but powerful system in a hope of leading to better outcomes, or its avoidance in the hope of its downfall. This is the same line of reasoning you can apply to political elections in almost any country.
I have no illusion of being irreplacable, or of the FAANG companies going down. Even if my departure would create a ripple, hiring is not, and will not ever be a problem. There is an endless supply of purely financially motivated and reasonably talented people. To leave would be to let a worse person fill my seat. Conversly, I get to work with a lot of honest people towards better things, in the scope we have control over. You can't fix everything, but often you can really make a difference on what's right in front of you.
It's a house, or a cottage specifically, in Polish. Fun fact is it uses ch digraph, which is for "unvoiced h" and how we spell both ch and h these days.
Naming is hard.
Changing network interfaces breaks connections and causes a new handshake. Browser session works at a different layer and doesn't prevent that.
QUIC actually lets you migrate between connections (because the packets are identified by a connection ID in each UDP packet rather than a 5-tuple). Clients will typically re-test a connection occasionally and downgrade as needed for this to work.
This. There are also clients that with a little config will let cache the support level per-host, and even provide a list of hosts that the initial request should race TCP and QUIC to.
My theory is that, as an industry, we have almost completely lost (or maybe dilluted?) the ability to architect complex systems. Everything is 90% third-party libraries and microservices duct-taped together without much thought.
Virtually every project I joined was missing an overarching design document. Where it existed, it was usually not updated in the entire lifespan of a system. Asks to estabilish a domain or a versioned API boundary around something particularly gnarly are usually met with blank stares or violent opposition.
It's weird because I'm not even that old, and this kind of planning or refactoring was definitely a part of the curriculum at my definitely-not-Ivy-League uni.
You might like Withings Steel HR. It easily lasts a month on a single charge.
Conversly, I now have their more premium Scanwatch, and I feel the UX regressed, while the added functions are not for me.
FWIW this is what Audi's MMI does. (Or used to do? My car is old.)
The control panel has:
* 6-8 buttons for switching between different MMI modes, labeled
* 4 universal buttons, function contextual to the current screen
* 1 return button
* Turn/press controller
I can navigate 90% of the menus blindfolded. Despite my older MMI not being a marvel of UX, I can access functions 5 actions deep, while driving, from pure muscle memory.
Germany has about 1000 railway locomotives operating 40k runs a day. A conductor job pays on average 50k€/yr. Most trains I've seen have more than one conductor, and you need to plan for weekends, shifts, time off, etc. but the lower bound should be easy to agree on 50M€/yr or 12.5M€ for the duration of the program? Then there is the entire infra to sell tickets online, in machines and in person.
At the same time there are about 2 million rail customers a day, so the 9€ ticket will bring 18M€. I'd say they probably break even.
Math is fun, but the entire point is a bit moot. Germany is a civilised country and if you laid off the entire staff for three summer months with no pay, the union would eat you for breakfast.
That was my first thought, I'm worried it will not use the full potential of the source material. In the world of Dune wars were won by intrique more than with troops and this feels like a mobile game.
I wish we had a cRPG placed in the Dune's universe, with visuals to match Villeneuve's Dune or Jodorowsky's wonderfull hallucinations.
Interesting analysis. It has some signs of the author introducing variables until the ranking looks "right" though. I also disagree with some of the conclusions, based on my moderate experience with the site and its users.
A few suggestions to improve:
* Consider that most users rank 1-10 to stack rank their own games. BGG explicilty encourages this, insisting it's YOUR rating and there is no wrong way of arriving at it. I'd try to normalize for this (i.e. convert user collections from ratings into stack rank percentiles, see where games end up on average).
* Board games objectively got better over the years. There is more material on mechanics, it's easier to publish than ever, simulating and playtesting games is easier, etc. When I look at some (not all!) old games on top 100 I always think "come on, it's a good game but has no place here". It would be interesting to see rankings based on ratings assigned in a specific year.
* Drop the notion of complexity as something to correct for. As others mentioned this is a very inconsistent data point. Personally I'd rather play two 8.5 games in an evening than one 9. Perhaps fun per hour would be better, but this is personal bias, no matter how you assign the weight you will get complaints :)
* Kids and party non-gamer games are almost a distinct universe from gamers games. There is no way to fix or account for that. It has nothing to do with compexity or play time. I think this is more down to a combination of how well the game was playtested combined with the distribution channels available to the publisher. Gamers will happily play 15 minutes gimmick games, non-gamers will pull out Monopoly in a pub and go throught this monstrous waste of cardboard while downing pints.
Oh no, 100% there is a list long as an arm of things Roblox is doing which are completely immoral. The whole thing sounds terrible in my book even if you did it to a consenting adult - and these are children.
I can't stop thinking that content moderation is a lost battle at this point.
Roblox seems to be at the deep end with "F moderation, squeeze the profits" approach, but it feels like the only safe way would be to simply avoid business models that engage with any community content whatsoever.