>And used instruments cost hundreds, not thousands.
A guitar, sure. I tried getting an used string piano and couldn't find one...used...for less than five grand. Used violins and other instruments are also usually very highly priced.
HN is great for news, but man it sometimes feels like I am browsing LinkedIn when I go to the comments. The cult of techno optimism and progress at all costs is strong here. It is entertaining, but man it is also depressing.
Have you ever listened to the difference between a piano and a digital keyboard? The difference is night and day. Digital tech can only imitate the sound of a string piano, but it can never truly be the real thing.
its like smelling fresh apple pie vs smelling an apple pie car freshener. The idea gets across, but it can never be the same.
Im not a skeptical agnostic materialist, but those objects were far from being cheap. Those instruments cost thousands of dollars each. The arcade cabinet as well(there aren't exactly a lot of those left).
The entire point of the ad is that the entire human creative experience is consolidated into the ipad, which is a pretty dystopian way of looking at things. Even if you ignore the cost and rarity of these items, the symbolism is pretty horrible.
Good, if Stanley was going to bully them into not publishing I am glad it got published eventually. I like Stanley Kubrick's films but every time I read about him he comes off as a generally unlikeable guy.
Im saying that it is better for beginners to start with a modern engine than try to make something for an older console. Newbies will see a course like this, think "oh I loved the playstation! This course will help me learn how to make a game for it? I will buy." When in reality, they will just waste their money because development is hard, especially for the PS1.
What I was saying is "If you are dead-set on making a game for PS1 for your first game" use a free course instead of buying something like this. Newbs don't realize how complicated learning CPU architecture and assembly is. What they want to know is how to get started making games, so I linked a free course while discouraging new developers from even trying to develop for the PS1, but to go for a more modern engine.
Agreed. Godot, Unity, Unreal, etc. all are better options for beginners. Gamemaker Studio even lets you program for free...you have to pay to make an executable though.
You won't have as intimate knowledge of PS1 hardware as OP's course, but I think thats a better starting point than paying first and then stopping because you didn't already know programming and it turned out more involved than you thought it would be.
Now I DO think that there is a place for a paid course like this. I can see the appeal of getting hyperfixated on extremely specific hardware such as this, and making some cool stuff for it. For that type of person, the 100$ is worth it.
Things like this terrify me. I am only 28 so its not like I'm much older than the college kids they mention in these articles. But still, its like...is this actually a thing that I need to be worried about? Are kids really not learning how to read? Hope that this is just fear mongering and it doesn't become a serious problem down the line.
A guitar, sure. I tried getting an used string piano and couldn't find one...used...for less than five grand. Used violins and other instruments are also usually very highly priced.