The first one might not make sense but it gets them the pipeline for when it does make sense in the future. Plus for a lot of things using LLMs they'd be fine with older tech, especially if running it was even faster and cheaper.
Phones and watches do that with LTPO OLED which I don't believe exists at higher screen sizes although I'm not sure why. This is supposed to be special because it isn't OLED so should be able to get brighter and not have to worry about burn in.
A 2080 is about the same performance as a 5060 and every game is going to be able to run on a 5060. You might not be running it at 4K Ultra with ray tracing enabled but you should be able to run at like 1080p High or better.
Whether or not the M5 GPU is actually capable of that level of performance or whether the drivers will let it reach its potential is of course a completely different story. GPU performance is hard to estimate based on raw specs, you just have to run benchmarks and see what you end up with.
I believe it's legal because rear doors have child safety locks so often can't be opened from the inside anyway. Although that doesn't cover opening it from the outside...
One factor is that a part of their measurement is tracking how many new companies are founded and estimating how many employees a new company is likely to have. These numbers have been trending down and rapidly fell due to a lot of new companies being one person LLCs for gig economy work. It appears they haven't kept up with this trend so they overestimate how many jobs these companies will have.
That's what Intel wants everyone to believe but not quite accurate. Intel was vague at best about what the motherboard manufacturers should and were allowed to do but even following their guidance as best as possible resulted in CPU failures. Gamers Nexus did a few videos on this, here is one that covers most of it.
That's less of a thing here since this is "just" an ITX motherboard, a case, and a power supply. With the laptops replacing the board saves a bunch of other parts but here the board is basically the only part that matters.
Now drag a window from one monitor to the other. The choice on X is to have both monitors run with the same specs (well, not for everything but yeah) or to have two completely separate screens at the X level which means they're isolated from each other and you can't move thing between them.
Yeah, I worked on that but I didn't think that would count since it was a distro, not a desktop environment. In that case Novell shipped compiz in 2006 so even earlier.
My understanding is that most of the complaints about Vista being unstable came from the nvidia driver being rather awful [1]. You were likely to either have a system that couldn't actually run Vista or have one that crashed all the time, unless you were lucky enough to have an ATI GPU.
It's also meant to make it (somewhat) easier to apply various GPGPU filters and scalers before encode or after decode, like HDR tonemapping. The OS usually has some method to do this while keeping the data in the GPU VRAM by passing a handle from one API subsystem to another but if it never leaves Vulkan you don't have to worry about getting that right.
There are in fact two "to native" compilers for Kotlin, the one for Kotlin only is called Kotlin Native but you can also use graalvm native-image to compile any JVM language to native.
In Rust the answer is "it depends". Since the runtime is not provided by the language you can have implementations that are a single thread, thread-per-task, a thread pool, or whatever other setup you can think of. Tokio at least offers a single threaded version and a thread pool version.