Imagine the cost involved for this though: I know you know my proof is genuine. Are we saying we’ll soon efficiently automate the generation of believable video evidence… for blog posts?!
> This has the happy flipside that anyone who would like readers to classify their article as high-status rather than low-status can apply the judo move of simply writing it themselves.
I really really hope more people take up pen and paper! My last blog post [0] came with proof-of-work attached.
Lovely writeup! I'll bookmark this for my own research.
My terminal's "clickity clackity" features [0] are local to the machine so I lose graphical-ness as soon as we remote in somewhere.
That's starting to change a bit with offline replay [1] where the native GUI and TUI work in tandem to unlock some rewind. But there's quite a road ahead and I love seeing others experiment properly. (Terminals are massively underserved.)
> I'd love that console-esque experience for my primary gaming PC as well.
So does the typical gamer who's not a nerd like GP. I'm not framing it as an insult, more like a reminder: we infamously ignore the power of brands and sensible defaults chosen for you.
Spamming account creation won't work, because accounts need to have been created in April or earlier. They also verify address, payment method etc. to reduce double-dipping.
> And the form is not unlike Paddle's verification. You need a company, EIN, samples of what your texts will look like. Massive pain.
In defense of Paddle (I use them for my own livelihood), they're on the hook for remitting sales taxes to ALL the governments where your customers might reside. They also manage customer disputes, chargebacks, refunds etc. I always redirect support emails to Paddle.net [0] which does the trick 99% of the time.
Stripe or PayPal are nothing like that. They're just payment platforms.
Since Paddle takes on so much liability, it seems reasonable to ask for a lot of initial paperwork from its sellers.
I've met people whose lives were almost destroyed due to games. This is true. I've also met those whose lives were transformed positively by it (no, not Pokemon.) They run the whole gamut.
I'll concede an email app doesn't produce that kind of wide-ranging effect on humans.
This is a crazy worldview to hold when looking at the annual revenue of just a single IP like Pokemon? Video games surpassed Hollywood years ago! If we want to measure value differently, I already treat certain games with the same reverence as literary classics, and I'm pretty sure I'm not alone.