It’s the negative of the inverse of the golden ratio. (Also 1 minus the golden ratio.) So, good for anything the golden ratio itself is good for.
type GameState = {
x: float; // x coordinate
t: float; // current time
v: float; // velocity variable
}
If initial game state = { x: 0,
t: 0,
v: 0, };
and you have some events (deltas): [{t: 1, v:1}, {t:2, v:-1 /*this is deltaV, so back to v: 0*/}, {t: 3, v:2}, {t:5, v:-2}]
You could "sum" them up (integrate over time) and get a game state of x = 5, v = 0 where t >= 5.