I am the PR guy that Kris mentioned that set up this interview and feature.
I understand that most people think that there's some kind of nepotism going on, and in fact sometimes this really is how an industry (any industry) works. Not in this case, but I understand why you'd jump to that conclusion.
So why this game? Why this guy? Well the answer is in part because it is important to run this kind of article now and then to remind everyone that it ISN'T always about the guy who has all the connections or about the company with the billions of dollars to spend.
Games, especially indie games, are about the PEOPLE behind them. You are all correct that basically this article could have been about practically ANY indie (I work hard for my clients in hopes of making them the target) - but the important thing is the article its self gets published to remind us that for at least one person a game is more than a game, it is a statement, it is a life change, it is a dream come true.
In short, I believe this article is to say that in our days of ever increasing hype and flash that there's a human behind the scenes making what he loves and that GamesBeat is strong enough to talk about it. Plus the game is pretty damn good :D
I am the PR guy that Kris mentioned that set up this interview and feature.
I understand that most people think that there's some kind of nepotism going on, and in fact sometimes this really is how an industry (any industry) works. Not in this case, but I understand why you'd jump to that conclusion.
So why this game? Why this guy? Well the answer is in part because it is important to run this kind of article now and then to remind everyone that it ISN'T always about the guy who has all the connections or about the company with the billions of dollars to spend.
Games, especially indie games, are about the PEOPLE behind them. You are all correct that basically this article could have been about practically ANY indie (I work hard for my clients in hopes of making them the target) - but the important thing is the article its self gets published to remind us that for at least one person a game is more than a game, it is a statement, it is a life change, it is a dream come true.
In short, I believe this article is to say that in our days of ever increasing hype and flash that there's a human behind the scenes making what he loves and that GamesBeat is strong enough to talk about it. Plus the game is pretty damn good :D
-Joe Lieberman Indie Game PR Guy