To list something: C teaches memory management, memory addressing, stacks and heaps, some disassembly, binary interfaces. Basically, you see the layer on top of machine language. Python, Go, etc. are a layer on top of that.
Rust and C++ teach these things as well, but C keeps things minimal so you see the ideas more clearly. A lot of languages are written in C, forming a common way to think about implementation and problems, one you see glimpses of working in almost any other language as well. A lot of "why is it like this" questions have answers beginning "because in C..".
The FFI part is due to the extremely stable and simple ABI. Compiling C produces predictable and known binaries, setting a lowest common denominator among languages (for bettet or for worse). Thus knowing the capabilities and limitations of C is useful even when working with other languages.
A lot of this knowledge can be grasped quickly and you will get reminded of them for the rest of your programming life, so it's not necessary to dive deep into C to get the knowledge. C just provides the shortest and cleanest introduction, and you can quickly move forward without missing a beat really, since a lot of the stuff is so universal.
I'd go with C first. Rust would teach you everything C does and more, but C will lay the foundation in cleaner strokes. This will help you later no matter what language you decide to learn next. C is also in a way the language of the FFI, so you are very likely to need it in the future regardless.
Find the kind of system you'd be interested in working on and start building one yourself. For me it was a game engine + an editor for it, but it could be anything you find the motivation to build.
Start with a book or a few texts/tutorials on the subject and begin building. Along the way you'll find the questions and choices involved. Find the answers from the internet or books. This is when I'd recommend some open source projects (not earlier) to see how they solved the specific problems. If you just go into an open-source project you won't have an understanding of the problem, just the answers, so it won't help you nearly as much.
That's a totally different domain, where abstractions are most likely for the better. The bad part is the abstractions at places where they're not wanted e.g. graphics and other high performance systems programming. Abstractions are fine if you can opt out, but don't take away the control from those who need it.
Twitch chat is also running on top of IRC. You can connect to their irc servers and use the twitch chat from your irc client. With limited capabilities I might add (no private messages for one). More info: http://help.twitch.tv/customer/portal/articles/1302780-twitc...
In my mind C/C++ converts to a certain style of C++ coding popular among competitive programmers for example. You write C style simple code but use the C++ libraries etc. when it best fits the case. Some would call it just the C style C++ which is considered bad and ill-formed in general, but I do find it is an excellent style for certain type of problems.
I would be very interested to see this happen. I'd like to get into RE but don't know where one would begin. Having an example from a modern game might give some nice pointers to start working on the games I play and love right now.
This is OT, trivial and a bit silly: How did you intend the json file? I tried with sublime but couldn't find anything to solve it. Didn't start an IDE for this.
What I'm really waiting for is that other countries start realizing what this means to them. From what I've seen, most of European media has failed to point out how big of a deal this is to everyone, not just Americans. Not just the fact that a lot of European traffic comes and goes through the US, but in smaller countries this kind of all observing surveillance might be easier to set up (depending on geographical and some other factors of course).
Any idea if there's similar sites for different languages? I'm learning russian, but audio/video material with english (or finnish) subtitles is hard to find.
Some computer scientists (e.g. Martin Odersky, creator of Scala) don't see object oriented programming as a true paradigm, for it can be quite easily combined with them (hence Scala and its oop + functional programming approach).
I think this sounds reasonable, especially considering the pseudo-oop of todays languages.
So what you're saying is that, because Kasparov assumed the move was anticipated further than he could see, chess's "nature" is inferior to go, because in go–you implỵ–this wouldn't have happened.
One thing that has been bugging me in ICS and JB is how small textfields behave, especially in text-messages. I tend to write long sms's and occasionally want to change a word from the middle. The 'knob' the author mentions does a good job if I want to get back to the beginning, but I haven't found a way to scroll back to the middle with it. Rolling the typefield itself helps, but after doing that the knob is still very prone to getting me straight back to the beginning/end. Navigation in textfields feels awkward. If I'm scolding the wrong thing for the wrong reasons, do tell, I'd like to hear if it's just me or does someone else feel the same.
Rust and C++ teach these things as well, but C keeps things minimal so you see the ideas more clearly. A lot of languages are written in C, forming a common way to think about implementation and problems, one you see glimpses of working in almost any other language as well. A lot of "why is it like this" questions have answers beginning "because in C..".
The FFI part is due to the extremely stable and simple ABI. Compiling C produces predictable and known binaries, setting a lowest common denominator among languages (for bettet or for worse). Thus knowing the capabilities and limitations of C is useful even when working with other languages.
A lot of this knowledge can be grasped quickly and you will get reminded of them for the rest of your programming life, so it's not necessary to dive deep into C to get the knowledge. C just provides the shortest and cleanest introduction, and you can quickly move forward without missing a beat really, since a lot of the stuff is so universal.