On my very first job at the turn of the century, I remember I was by a client seating in front of a server, looking at a black screen waiting for something to happen, highly doubting the claim of the client.
"It only works when you guys are here". Yeah, right.
Already 3 coworkers had to deal with this but couldn't find anything, this was more than strange. So I asked them to yell as soon as something happen.
15 minutes later my wandering thoughts were interrupted by Pipes materializing itself into existence. Oh. And for that day I was the hero.
As many here I'm in love with Total Commander for a long time and it was my first purchase.
I find equally amazing that it's a one man shop. Christian Ghisler created, maintains and supports this application for 30 years (initial release: 29th Sep 1993).
I have boundless admiration for this kind of dedication.
I still like to have a unique id field per table. It helps logging and it doesn't care about multi fields "real" key.
However I keep an unique index on the string value and more importantly point integrity constraints to it, mainly for readability. It's way easier to read a table full of meaningful strings rather than full of numerical id or uuids.
Another reason I saw was that models were trained on 512x512 "portrait" images including very few hands. Added to the inherent complexity of hands, this throw off their generation.
In addition English clubs were the first to solve the hooligans problem and as such were the first to remove "prison camp" like fences between the pitch and public, giving games a fantastic atmosphere.
I'm surprised the vibration shown in the video was not addressed at all. I thought maglev trains, without friction, would ride smoothly even when accelerating.
I use jquery ui "highlight" effect as visual confirmation for action completion. It's a background easing animation, basically it "flashes" before fading out.
AMD cpu and gpu are in playstation and xbox, and I guess that won't change next generation. Game devs optimize perf for console first I believe, so it might favours AMD in games too, albeit indirectly.
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