In this game you'll play the leader of the T&S team at a growing social media startup. You'll wrestle with tough moderation decisions, form new policies, invest in internal tools, and more.
Our aim is help players gain a nuanced understanding of the challenges and tradeoffs related to Trust & Safety.
I've got a "forever project" I'm working on (a web based storytelling game platform) and it's been an absolute joy to have something I can keep extending and tweaking.
Sometimes my motivation is to enable a new type of game I'm designing and sometimes it's just to make the platform better.
One thing that I've found super helpful is having a huge diversity of TODOs. If I'm in the mood to code some logic - great, if I'm feeling like tweaking the visuals - cool, if I'm excited about doing game design and working on a draft – that's fine too. There's always something to chip away at that suits my mood and energy.
I'm on the team, so obviously biased, but I absolutely love using Remotion. It's enabled us to move super quickly – make fast decisions, get unblocked, bat around ideas.
We're an all-remote company and I've only met the founders in person, but I still feel super close to my other teammates because we have plenty of catchup calls.
I'm on the team, so obviously biased, but I absolutely love using Remotion. It's enabled us to move super quickly – make fast decisions, get unblocked, bat around ideas.
We're an all-remote company and I've only met the founders in person, but I still feel super close to my other teammates because we have plenty of frequent catchup calls.
I'm on the team, so obviously biased, but I absolutely love using Remotion. It's enabled us to move super quickly – make fast decisions, get unblocked, bat around ideas.
We're an all-remote company and I've only met the founders in person, but I still feel super close to my other teammates because we have plenty of frequent catchup calls.
I've been helping the team in the run up to launch and I've loved using Remotion. It removes all the friction of quick calls which has significantly accelerated the pace of collaboration.
If your team is all on Mac and remote, I highly recommend trying it out.
They also have the most dev friendly fees I've seen. You're only obligated to pay credit card fees, beyond that is a voluntary percent of sales you can give to Itch (set at 10% by default.
An oft overlooked point of MVP / lean methodology is that companies should try to minimize time through the build -> measure -> learn loop. Spending too much time on the build phase (to get impecable design) can delay critical learning.