I would start versioning your releases—even if you start at something like 0.1.0. Then add a changelog to the site and drop tags in git corresponding to each release.
Nice. I think there are a lot of programmery types out there who would like to improve their UI/Photoshop skills. I'll definitely check this out.
If I could offer one piece of constructive criticism:
It would be nice to see some examples of things you've built. That's the #1 thing I look for. I realize this can be problematic when working for someone else.
I'm in no way saying that Apple's business practices are above scrutiny, but I think it's unfair to claim they are "making developers fall over each other". When the App Store debuted, prices started out in the $5-$20 range, but the market has settled around the $1.99 price point because that's where it ended up. They're not going around telling developers how to price their apps.
It may be Apple's petri dish, but this is the culture that's evolved in it, for better or worse.
It's crazy—I taught English in Japan circa 2002-2004, and those pages are laid out exactly the way our school newsletters were (and I'm guessing still are to this day). Right down to the oval portrait shot.
I would start versioning your releases—even if you start at something like 0.1.0. Then add a changelog to the site and drop tags in git corresponding to each release.