More about optimal line lengths if you're curious.
With line lengths that are too long, the user may have a hard time tracking back to the next line. Line lengths too narrow, the user's pacing and rhythm is thrown off. https://baymard.com/blog/line-length-readability
I’ve been working fully remote as a UX designer for nearly 5 years now (in a senior/lead position for more than half that time). Lots of fortune 500 and some well established startups in an agency setting. I’m looking to work on a product, not an agency role. I’m looking for collaborative and iterative roles with a cross-functional team. I love being a facilitator of design brainstorming sessions. I am a US citizen.
It may have been a rant, but there was some great info in there. Being a designer, I didn't take offense at all. Many designers don't want to "get there hands dirty" with html, but I think that's changing, especially as there are newer designers that have never designed for print entering the market.
As a designer, I love hearing what developers want. I always hope the process is going to be a two-way conversation. It helps me a great deal to hear what the developer wants. I also agree that if you're going to design for the web, in PS, you had better at least have a basic understanding of how HTML works and how a web page is put together.
With line lengths that are too long, the user may have a hard time tracking back to the next line. Line lengths too narrow, the user's pacing and rhythm is thrown off. https://baymard.com/blog/line-length-readability