The previous commenter is probably correct in one sense. Whatever version of React I was working with in 2017 is surely unsupported now and lol-nobody-uses-that-anymore-grandpa. And maybe everyone works with NextJS or Vue or Svelte or NewerJS.
But, at the same time, I’ve been programming long enough to understand that experience with a particular framework isn’t specifically valuable. The ability to learn and understand how software works and then help build/improve it is valuable and transferable.
Also, perhaps my least favorite part of web development is the ”everything is an app now” shift that happened however many years ago.
I kind of just maybe want a job writing high quality, accessible, rigorous html and css? Is that a thing? Jobs for companies that leverage static site generators maybe?
Hi! Launched Reasonable Colors today. It’s an open-source color system for building accessible, nice-looking color palettes.
The reason this might be interesting is that it’s built programmatically within the LCH color space. All of the color shades are pinned within certain relative luminance ranges, which means all of their contrast ratios end up being rather uniform.
You can do simple “shade number math” to find high-contrast combinations.
Examples:
- Pick a color, move 2 shades apart, contrast ratio guaranteed to be at least 3:1
- Pick a color, move 3 shades apart, contrast ratio guaranteed to be at least 4.5:1
- Pick a color, move 4 shades apart, contrast ratio guaranteed to be at least 7:1
We’ll be firmly upper middle class, but I am aware that the housing market is pretty brutal at the moment.
If we moved, it wouldn’t be for financial benefit, looking for a quality of life improvement. Our bet would be that the social safety net (healthcare, public school quality, etc) would help blunt the higher cost of living.
I wrote a bit recently about why I still collect music on CDs. Here are my 3 reasons, which echo a lot of the comments:
1. To Support the Artist, 2. To Own the Music, 3. To Collect Artifacts (which is fun)
I also found a few recent attempts at creating new physical music formats, but most of them require Internet connectivity and are essentially cloud services that have physical access tokens :( I ended up just lamenting that we never got the Sony MiniDisc revolution that we all deserved.
These are composites, not the actual photos, if I recall correctly. The perspective is shifted and I guess the horizon is just inferred from the corners?
It's been a while, but if I recall, wasn't Bioshock's plot a rather on the nose critique of these ideas? Particularly objectivism?
Since the city was eventually destroyed by research/monsters created by these scientists "not bound by petty morality" and their exploitation by the wealthy class?
I didn't intend this to be a comprehensive argument, just wanted to draw some connection between the environment that iOS launched into and (what feels like) a lot of recent criticism of its design and behavior. Not specifically skuemorphism (which I realize isn't really worth debating in a vacuum, maybe I shouldn't even have used that word), but just instructive design in general (single-screen apps, limits on configurability, etc). Anything that can be seen as prioritizing teaching the user through interface decisions.
And, I completely agree that the market for new smartphone users is still huge. Point being that iOS now has to manage that market alongside the market for existing smartphones users (which it help create/grow).
That said, probably should have included some specific examples of what I was talking about.
A very small bit of writing, a reading log, some photos, and link to other work.