Thanks a bunch, those were helpful. You're clearly pretty fluent with Blender, how long ago did you start learning? Were there any resources you found helpful, especially for scientific applications? Most tutorials I've found are aimed more at artists, video game/movie animators, etc.
I've been looking into the Python API and the animation nodes addon too, both seem pretty powerful.
If you have the time, I'd appreciate that a lot! I'm an EE with a focus in electromagnetics, so I'd be most interested in animating time-varying vector fields, and also wave phenomena.
I saw in one of your other comments that you plan to put some of your other work on GitHub at some point. I'll make sure to check that out too.
Just recently I've been fiddling around with Blender in the hopes of creating some scientific animations with it. I've gotten the hang of the basics, but I'm struggling a bit with moving beyond toy examples.
Would you mind sharing your workflow? It might help me to have a mental model of the full process of a typical animation.