jnadro·13 anni fa·discussSome of the books have been officially released and can be found at the following links:-GPU Gems http://http.developer.nvidia.com/GPUGems/gpugems_part01.html-GPU Gems 2 http://http.developer.nvidia.com/GPUGems2/gpugems2_part01.ht...-GPU Gems 3 http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.ht...The source code in the following books can be pretty dated (assembly level shader language) but the actual articles can be valuable.-Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks http://tog.acm.org/resources/shaderx/Direct3D.ShaderX.Vertex...-ShaderX2: Introductions and Tutorials with DirectX 9.0 http://tog.acm.org/resources/shaderx/Introductions_and_Tutor...-ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 http://tog.acm.org/resources/shaderx/Tips_and_Tricks_with_Di...
jnadro·13 anni fa·discuss"Real-Time Rendering" also has a newer edition: http://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenin...Also, if people are looking for an even bigger list of graphics books the Real-Time rendering blog has a comprehensive list:http://www.realtimerendering.com/books.html
-GPU Gems http://http.developer.nvidia.com/GPUGems/gpugems_part01.html
-GPU Gems 2 http://http.developer.nvidia.com/GPUGems2/gpugems2_part01.ht...
-GPU Gems 3 http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.ht...
The source code in the following books can be pretty dated (assembly level shader language) but the actual articles can be valuable.
-Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks http://tog.acm.org/resources/shaderx/Direct3D.ShaderX.Vertex...
-ShaderX2: Introductions and Tutorials with DirectX 9.0 http://tog.acm.org/resources/shaderx/Introductions_and_Tutor...
-ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 http://tog.acm.org/resources/shaderx/Tips_and_Tricks_with_Di...