I, on the other hand, am not in any way put off by someone not trying to answer every single part of a comment, when it starts out with "Odin seems like a bunch of features copied from a bunch of different languages without making sure they're (a) good and (b) consistent"!
A lot of new information was released today in a collaboration between danish, swedish, german and french media. Sadly, I haven’t found a good english language article yet.
I can't imagine OpenCL in any way being involved with the rendering of the UI. Maybe you're confusing it with OpenGL?
If you're having problems making use of an eGPU (that's supported by apple, which rules out nvidia!), you should report that. eGPUs will probably be a common use case.
Regarding the new Nvidia provided mac driver, does this have any influence on Vulkan or modern OpenGL support? Or would that require changes in macOS itself (that would presumably never happen)?
I'm using a Philips BDM4065UC at home. It's just under 40", 4K at 60hz. This gives you the same pixel density as a "normal" 27" monitor, but with far more space. I prefer it over smaller dual monitors, and feel no need for more screen space.
That does not seem plausible. That would break a million different things. Are you sure you're interpreting your results correctly? Do you have a test case you can share?
No, it's single stage to orbit; it's a poorly written article. It goes to mach 5.4 with atmospheric air before switching to liquid oxygen. The article makes it sound like it only ever reaches mach 5.4.