io.js, controversial fork of node.js, releases v1.0.0iojs.org7 points·by feistyio·12 anni fa·1 comments
feistyio·12 anni fa·discussLooks like the author has since taken your advice although the thumbnails remain uncensored.
feistyio·12 anni fa·discussBrisbane, Australia | Remote | Full Time / ContractStack: Node.js, JavaScript/CoffeeScript, WebGLResume: https://gist.github.com/pyrotechnick/d2a0d8bb825300d204bdDemos: https://youtube.com/user/pyrotechnickContact: pyro [at] feisty [dot] ioI love pushing the envelope with JavaScript.
feistyio·12 anni fa·discussSEEKING WORK - Brisbane, Australia (Remote OK)Realtime JavaScript development.WebGL, WebSocket, WebRTC, Node.js, etc.Bachelor of Games and Interactive Entertainment.10+ years professional experience.JavaScript/CoffeeScript, HTML+CSS, C/C++http://github.com/feistyhttp://youtube.com/pyrotechnick
feistyio·13 anni fa·discussFun facts:Grasp is by the author of LiveScript[1].This was submitted by the author of CoffeeScript[2][1] https://github.com/gkz/LiveScript[2] https://github.com/jashkenas/CoffeeScript
feistyio·13 anni fa·discussYou might also like the "Think Distributed" podcast:http://thinkdistributed.io
feistyio·13 anni fa·discussDear author:If you refactor the object/array/Float32Array instantiation in the redraw loop out into one-off allocations you will see a remarkably improvement in performance in terms of garbage-collection.
feistyio·13 anni fa·discussI wish you all the best with your ambitious project ^w^You should seriously consider employing techniques such as LLJS[1] to avoid thrashing the GC.At the very least use typed arrays à la glMatrix[2] rather than a Vector prototype.Typed arrays have the added benefit of interoperability with WebGL and Canvas2D via Function::apply.---[1] http://mbebenita.github.io/LLJS[2] http://glmatrix.net