Yes, marketing/publishing a game is definitely a different skill then making one. It's a skill I should have started working on long before I finished the game.
Thanks for the suggestion about updates. I do plan to make one or two more significant updates before deciding whether to move onto something new.
> Sadly, this is way less interesting and fun for us, the devs. Unfortunately this is how it works
I'm finishing up my first game now and I'm finding that monetizing and promoting it is going to be much less fun then building it was. This is a side project for me so interesting and fun is more important then money but I think I'm going to put in the effort to try to monetize and promote the game because I think it will be a good learning experience. And because my kids tell me my game is great!
Thanks for the suggestion about updates. I do plan to make one or two more significant updates before deciding whether to move onto something new.