Dart as a platform provided the unique ability to target both JIT at development-time to enable sub-second hot reload and AOT for release apps, providing native performance when it comes to scrolling, animation, etc.
Dart as a platform provided the unique ability to target both JIT at development-time to enable sub-second hot reload and AOT for release apps, providing native performance when it comes to scrolling, animation, etc.
We find that most developers want their apps to look and feel the same on multiple platforms, with some relatively minor tweaks. Flutter itself handles many platform specifics automatically, e.g. scrolling physics, adding scrollbars, button press effects, etc.
Flutter provides its own widget implementations and does not rely on those provided by the underlying OS. This gives us the ability to give you complete control over scrolling, animation, theming, etc. while still running at native speeds across multiple platforms.
It depends on your definition of optimal. If you optimize for time, then pressing each button one at a time until a Coke comes out. Plus it doesn't take any brain cells so I can get back to coding quicker. : )
Hey, all. I'm a PM on the Flutter team and happy to be able to fill out the set desktop OSes that Flutter supports with Windows (in addition to macOS and Linux). Got Qs? AMA.
Dart does have it's own compiler that targets the native instruction set for supported platforms, e.g. 32-bit and 64-bit ARM for Android and iOS, x86 for Windows and macOS, etc. We're experimenting with bitcode in case Apple decides in the future that they're rather have iOS and/or macOS apps be submitted that way instead of ARM or x86, as they already have for tvOS and watchOS.
As one concrete use case, you could use Dart FFI to call Win32 APIs that implement Flutter plugins that support Windows. You should have network access via wifi w/o any trouble today but we do have work to do to support Bluetooth better.
I have heard variations of that most of my life. I always wanted to get into the Unix shell business on the coast so that the following would be true: "Chris Sells sells C-shells by the sea shore." Alas, another dream unrealized...
I'm the PM for the Flutter developer experience. I'm currently digging into the next steps for our desktop experiment with Flutter and I'm very interested to hear how your xplat desktop app dev options fall short. What do you need from an xplay desktop app dev framework and toolchain?
Mark, if you'd like to try our version of a "web based IDE that gives you access to work with any code you have in your private Google-hosted git repos", check out the Source Editor feature of the Cloud Source Repositories: https://cloud.google.com/tools/cloud-repositories/docs/cloud...
Also, we're alpha testing some integration with the Source Editor and the Cloud Shell right now, so anyone that would like to participate in that alpha test can drop me a line: [email protected].
Chris Sells
Cloud Developer Tooling
Product Manager