Check it out, and let me know if you run into any problems. It's not finished yet, but the first four courses will give you a good foundation. I should have the next two courses posted within a week or so.
They're available, but not finished. I've posted the first four courses, which should be more than enough to get started. The next two courses are written, and I'm (hopefully) going to have the in good shape to post next week.
For those not familiar with Cocos2d iPhone, it is a fantastic open source 2d game framework. The 'mac support' in Cocos2d iPhone is still experimental, and missing a few features :
The roadmap indicates mac support should be ready this release cycle (0.95), but it probably won't stabilize until 0.96. Once finished, porting games written with Cocos2d between iOS and Mac should be trivial, allowing for differences in input.
If anyone is interested in learning more about Cocos2d iPhone, I've started a tutorial series for people with little or no programming experience:
It also includes a standalone Django development environment for Windows, so you don't need to waste time learning how to install and configure everyting. Give it a shot, and see if you can follow along. If you like it, there are plenty of great free Python and Django resources out there.
As an aside, I'm also writing an iPhone game programming tutorial for complete beginners:
It's not done yet, but the first four courses should get you up and running with Cocos2d for iPhone. I should have the next two courses finished and posted within the next two weeks.
I guess you were being sarcastic, but did you know that the Honeycomb source was released by ASUS a few days ago? See:
http://www.theinquirer.net/inquirer/news/2042581/asus-releas...