Completely agree. There are three primary forms of bias: Human Bias, Data Bias, and Algorithmic Bias. A better solution is to improve existing machine learning models with existing solutions (e.g., domain adaptation, domain generalization, discovering latent domains). This will improve the overall performance.
Thanks for the feedback. Can you speak more to "null space optimization", "self intersection", and "hybrid position/force control"? High level descriptions of the situations would be helpful, thanks. Or links to resources.
Hey, thanks for reading. There are a TON of ways to implement Inverse Kinematics, and I'm going to cover the most popular ones in coming articles. Do you have any preferred animation techniques you'd like me to cover? All of my articles will be available here: https://medium.com/unity3danimation