I buy a lot of shoes and games and it is NOT the same thing. I go crazy when shoes go on sale because as a woman I can never have enough shoes but I have learnt not to spend money on games that I will never end up playing or play for a few hours and get bored - just because they were on sale.
Games have been experimenting with pricing models for a while and subscription based models are tricky, unless you are WOW/EVE. As a developer your cost does not diminish once the game has been published, specially if you are doing this as a longterm business. Pricing integrity and a model that generates revenue through virtual and in-game economies would be a good mix, in my opinion.
Games have been experimenting with pricing models for a while and subscription based models are tricky, unless you are WOW/EVE. As a developer your cost does not diminish once the game has been published, specially if you are doing this as a longterm business. Pricing integrity and a model that generates revenue through virtual and in-game economies would be a good mix, in my opinion.