Scumsoft Software and Elmo Pug, the fat dude that walked around whipping the programmers. Scumsoft Software was of course Sierra On-Line, and Elmo Pug was Ken Williams. They did get away with it, Ken Williams approved :D
Haha, I remember this with Leisure Suit Larry 1. When you knock on the door at Lefty's Bar, a guy opens a hatch in the door and asks "What's the password?". Then you need to type "ken sent me" and press enter. I was 7-8 years old at the time, and it was hard for me to type "ken sent me" in the 5 or 10 seconds you have to give him the password. Sometimes I asked my dad to help me out, so he could write it for me hehe. But we found a trick after a while, you could just set the game to SLOWEST at that part, and you had much more time to enter the password. Good times!
Maybe you were thinking of Softporn Adventure from 1981. It's a text adventure game by Sierra (at the time they were called On-Line Systems), and Leisure Suit Larry 1 is a graphical adaption of it. Source Wikipedia.
I'll add Angband to the list. A hack-and-slash roguelike. 1 town, 100 dungeon levels, kill Morgoth and win the game. Diablo 1 was heavily inspired by this game (and Moria).
Same, Asphyxia tutorials were considered very good back in the day for democoding in x86 asm. I think they were included in "Programmer's Heaven", a CD full of (obviously) programming guides, tutorials and technical manuals https://archive.org/details/Programmers_Heaven_InfoMagic_Mar...
Check out Lex Fridman and John Carmack interview. Also read Masters of Doom. I think the key with Carmack is that he's a workaholic, and he expects the same from the ones around him.
Nice article, I remember the thrill of calling new bbs' back then. Especially the elite-bbs' and getting hold of the NUP (new user password). This is also where my love of ascii-/ansiart started. And lets not forget door-games. Legend of the Red Dragon anyone? :) Those were the days.
I would say 150mcg is a moderate dose, maybe pushing into the high dose territory. Anything beyond is high dose. And kamikaze at 500mcg? Beyond that you have thumbprints.
Edibles can kick your arse in a major way and go on for hours. I've had a few experiences that surpasses most of my trips on LSD. But I agree that a moderate-high dose of LSD that goes south is much harder to control. Sometimes it's just like a bomb detonates in the center of your mind, and you're using the next days (weeks, months or years) collecting the debris and trying to piece them together.
"Take it easy duuude, but take it!" - Terence McKenna
"... Initial speculation pointed to John Carmack as the probable author of the code, but the original authors were much earlier in 3D computer graphics. Rys Sommefeldt concluded that the original algorithm was devised by Greg Walsh at Ardent Computer in consultation with Cleve Moler, the creator of MATLAB. Cleve Moler learned about this technique from code written by William Kahan and K.C. Ng at Berkeley around 1986." - https://en.wikipedia.org/wiki/Fast_inverse_square_root