This is not very optimized app. There is a lot of overdraw for the volumetric effect and jellyfish transparency which kills the performance most of all. Also, animations are done in vertex shader on a high poly geometry and the shader itself could be much more efficient in doing that.
Im sure you cant run Crysis 2 in WebGL but you can still squeeze out a lot of performance out of it. Im excited to see what other people are going to make with it.
Im sure you cant run Crysis 2 in WebGL but you can still squeeze out a lot of performance out of it. Im excited to see what other people are going to make with it.