I disagree with this. Theres nothing about this system which requires the world to be infinite. As an example, check out https://www.badnorth.com/ which uses wave function collapse to generate the islands.
The worlds are carefully tuned and aspects of them are controlled, but the algorithm is the same and I do think this creates worlds or at least aspects of gameplay with great interest.
Thats a disappointing trend. I personally like github for project management explicitly because it offers more features and options (and they are continuing to improve it)
given his recent travel records and the genetic testing that linked his particular strain to subsequent patients, it's highly likely he was patient zero
I've only got a windows box, so its probably unlikely for me to be able to make a package for whatever distro you are using. Building should be very easy though and I would love some help working out any issues in building for any particular distro
An alternate solution that I am considering and will try if and when it becomes available is to create a new or even parameterized renderer. Druid-Shell is an up and coming option by Raph Levien and company. I've also considered pathfinder. There will be more options as time goes on and I would like to make the system modular enough to explore them.
I would need to build the equivalent of https://github.com/aclysma/skulpin for metal. This would be very difficult for me personally to do as I don't have easy access to a modern macos machine. The total amount of code is relatively low though
That's interesting that you say that. To you is it the nifty-ness of it or the functionality? I'm considering new features now that the issue tidal wave has calmed down and trying to prioritize which ideas to tackle next.
I've been working on Neovide for a couple months, it supports ligatures, emoji, and a nifty smear animated cursor. Maybe some folks here would find it useful or interesting.
Technically it uses Vulkan and is based on Google's Skia rendering library. Further it uses HarfBuzz for shaping and Winit for window management.
Not a question so much as encouragement. I think a big unspoken benefit behind react and its ilk is the strong focus on concise readability. React hooks can be confusing to understand, but when used properly they are incredibly concise and readable. I think moxie is closest to doing this properly in rust, and as such I am watching it very closely. Awesome stuff.
It really does help though. As an understandability tool it is invaluable and can enable students to explore and gain intuitive understanding of concepts much faster.